This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 33425cea47
commit dc03858585
12 changed files with 77 additions and 85 deletions
+11 -14
View File
@@ -4,29 +4,26 @@ in vec2 texCoords;
out vec4 FragColor;
uniform sampler2D frag;
uniform sampler2D bright;
uniform bool hdr;
uniform bool bloom;
uniform float exposure;
uniform float gamma;
uniform sampler2D frag, bright;
uniform bool hdr, bloom;
uniform float exposure, gamma;
void main(){
vec4 hdrColor=texture(frag,texCoords);
vec4 brightColor=texture(bright,texCoords);
vec2 texel=1.0/textureSize(bright,0);
vec4 hdrColor = texture(frag, texCoords);
vec4 brightColor = texture(bright, texCoords);
vec2 texel = 1.0 / textureSize(bright, 0);
if(bloom)
hdrColor+=brightColor;
hdrColor += brightColor;
if(hdr){
//Reinhardt
//c.rgb=c.rgb/(c.rgb+vec3(1.));
//c.rgb = c.rgb / (c.rgb + vec3(1.));
//Exp
hdrColor.rgb=vec3(1.)-exp(-hdrColor.rgb*exposure);
hdrColor.rgb = vec3(1.) - exp(-hdrColor.rgb * exposure);
}
hdrColor.rgb=pow(hdrColor.rgb,vec3(1/gamma));
FragColor=hdrColor;
hdrColor.rgb = pow(hdrColor.rgb, vec3(1 / gamma));
FragColor = hdrColor;
}