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implemented material texture changing
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@@ -1,10 +1,9 @@
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#include"quad.h"
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namespace vb01{
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Quad::Quad(Vector3 size,bool spatial,bool spatialToScreen) : Mesh(){
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Quad::Quad(Vector3 size,bool spatial) : Mesh(){
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this->spatial=spatial;
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this->staticVerts=false;
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this->spatialToScreen=spatialToScreen;
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int numPolyVerts=3;
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numTris=2;
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