@@ -106,7 +106,6 @@ namespace vb01{
shader->setMat4(model,"model");
if(material->getType()==Material::MATERIAL_GUI){
shader->setVec2(Vector2((float)width,(float)height),"screen");
//shader->setBool(spatialToScreen,"spatialToScreen");
if(node)
shader->setVec3(pos,"pos");
}
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