implemented 2D image coloring

This commit is contained in:
devZoGok
2021-10-19 19:06:40 +03:00
parent 54544b4d96
commit d2b0f24b03
14 changed files with 90 additions and 39 deletions
+3 -2
View File
@@ -2,6 +2,7 @@
#include"mesh.h"
#include"material.h"
#include"vector.h"
#include"util.h"
#include<vector>
#include<iostream>
#include<Importer.hpp>
@@ -26,8 +27,8 @@ namespace vb01{
void Model::processMesh(aiMesh *mesh, const aiScene *scene, Node *currentNode){
const int numTris=mesh->mNumFaces;
Mesh::Vertex vertices[3*numTris];
unsigned int indices[3*numTris];
Mesh::Vertex *vertices=new Mesh::Vertex[3*numTris];
u32 *indices=new u32[3*numTris];
for(int i=0;i<3*numTris;i++){
Mesh::Vertex v;
v.pos.x=mesh->mVertices[i].x;