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https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
implemented 2D image coloring
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@@ -2,6 +2,7 @@
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#include"mesh.h"
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#include"material.h"
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#include"vector.h"
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#include"util.h"
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#include<vector>
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#include<iostream>
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#include<Importer.hpp>
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@@ -26,8 +27,8 @@ namespace vb01{
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void Model::processMesh(aiMesh *mesh, const aiScene *scene, Node *currentNode){
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const int numTris=mesh->mNumFaces;
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Mesh::Vertex vertices[3*numTris];
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unsigned int indices[3*numTris];
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Mesh::Vertex *vertices=new Mesh::Vertex[3*numTris];
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u32 *indices=new u32[3*numTris];
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for(int i=0;i<3*numTris;i++){
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Mesh::Vertex v;
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v.pos.x=mesh->mVertices[i].x;
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