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Box/Quad clone methods
Phong lighting shaders using multi draw indirect rendering
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@@ -6,7 +6,7 @@
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#include "material.h"
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#include "mesh.h"
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#include "glad.h"
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#include <glad.h>
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#include <glfw3.h>
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#include <ext.hpp>
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#include <iostream>
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@@ -174,7 +174,7 @@ namespace vb01{
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else
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depthMapShader->setMat4(proj * view, "lightMat");
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mesh->render();
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//mesh->render();
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}
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}
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}
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