Box/Quad clone methods

Phong lighting shaders
using multi draw indirect rendering
This commit is contained in:
devZoGok
2026-06-26 09:40:46 +03:00
parent 02c0c3b3fc
commit cc59f9160c
22 changed files with 873 additions and 168 deletions
+2 -2
View File
@@ -6,7 +6,7 @@
#include "material.h"
#include "mesh.h"
#include "glad.h"
#include <glad.h>
#include <glfw3.h>
#include <ext.hpp>
#include <iostream>
@@ -174,7 +174,7 @@ namespace vb01{
else
depthMapShader->setMat4(proj * view, "lightMat");
mesh->render();
//mesh->render();
}
}
}