removed unneeded texture members, added mipmaps

This commit is contained in:
devZoGok
2021-11-20 09:00:41 +02:00
parent a78f6ad32a
commit cbbe6589ea
8 changed files with 54 additions and 46 deletions
+3 -3
View File
@@ -50,15 +50,15 @@ int main(){
mat->addBoolUniform("specularMapEnabled", true);
string im0[] = {TEX_PATH + "bricks.jpg"};
Texture *diffuseTex = new Texture(im0, 1);
Texture *diffuseTex = new Texture(im0, 1, false);
mat->addTexUniform("textures[0]", diffuseTex, true);
string im1[] = {TEX_PATH + "bricksNormal.jpg"};
Texture *normalTex = new Texture(im1, 1, Texture::NORMAL);
Texture *normalTex = new Texture(im1, 1, false);
mat->addTexUniform("textures[1]", normalTex, true);
string im2[] = {TEX_PATH + "bricksSpecular.jpg"};
Texture *specularTex = new Texture(im2, 1, Texture::SPECULAR);
Texture *specularTex = new Texture(im2, 1, false);
mat->addTexUniform("textures[2]", specularTex, true);
//Setting specular parameteres