From ca38704a0971fe3b1ad17737f1bec11b98a3dddf Mon Sep 17 00:00:00 2001 From: devZoGok Date: Wed, 23 Mar 2022 20:08:24 +0200 Subject: [PATCH] quick changes --- driverSample.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/driverSample.cpp b/driverSample.cpp index c59f4e7..d19fd29 100644 --- a/driverSample.cpp +++ b/driverSample.cpp @@ -58,24 +58,22 @@ int main(){ rootNode->attachChild(driver); Box *leftBox = new Box(size); - Node *leftNode = new Node(); + Node *leftNode = new Node(Vector3(-1, 0, 0)); Material *leftMat = new Material(shaderPath); leftMat->addBoolUniform("texturingEnabled", false); leftMat->addVec4Uniform("diffuseColor", Vector4(1, 0, 0, 1)); leftBox->setMaterial(leftMat); leftNode->attachMesh(leftBox); rootNode->attachChild(leftNode); - leftNode->setPosition(Vector3(-1, 0, 0)); Box *rightBox = new Box(size); - Node *rightNode = new Node(); + Node *rightNode = new Node(Vector3(1, 0, 0)); Material *rightMat = new Material(shaderPath); rightMat->addBoolUniform("texturingEnabled", false); rightMat->addVec4Uniform("diffuseColor", Vector4(0, 0, 1, 1)); rightBox->setMaterial(rightMat); rightNode->attachMesh(rightBox); rootNode->attachChild(rightNode); - rightNode->setPosition(Vector3(1, 0, 0)); /* * KeyframeChannel structs determine what object and how it will be animated.