particles are sorted via heap sort

This commit is contained in:
devZoGok
2021-10-19 19:06:40 +03:00
parent 088f1d6416
commit c84b5d77b9
5 changed files with 84 additions and 38 deletions
+6 -4
View File
@@ -8,14 +8,16 @@ layout (location=0) out vec4 FragColor;
layout (location=1) out vec4 BrightColor;
uniform sampler2D tex;
uniform vec4 color[507];
uniform float lifePercentage[500];
uniform vec4 startColor,endColor;
//uniform vec4 color[500];
void main(){
float alpha=texture(tex,texCoords).r;
vec4 c=color[id];
c=vec4(c.x,c.y,c.z,c.w*alpha);
vec4 c=startColor+(endColor-startColor)*lifePercentage[id];
c=vec4(c.x,c.y,c.z,alpha);
float brightness = dot(c.rgb, vec3(0.2126, 0.7152, 0.0722));
if(brightness>1)
BrightColor=vec4(c.rgb,1);
FragColor=vec4(c.x,c.y,c.z,c.w*alpha);
FragColor=c;
}