bone test

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 532b1f6363
commit bae1b7a9cc
5 changed files with 80 additions and 3 deletions
+2 -2
View File
@@ -52,6 +52,8 @@ namespace vb01{
void Mesh::initFramebuffer(){
int width = Root::getSingleton()->getWidth();
/*
*/
u32 RBO;
string basePath = "../../vb01/depthMap.";
environmentShader = new Shader(basePath + "vert", basePath + "frag", basePath + "geo");
@@ -61,12 +63,10 @@ namespace vb01{
glBindFramebuffer(GL_FRAMEBUFFER, environmentBuffer);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *(environmentMap->getTexture()), 0);
/*
glGenRenderbuffers(1,&RBO);
glBindRenderbuffer(GL_RENDERBUFFER,RBO);
glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH24_STENCIL8,width,width);
glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_STENCIL_ATTACHMENT,GL_RENDERBUFFER,RBO);
*/
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
cout<<"Not complete\n";