beginning of shadow sample

This commit is contained in:
devZoGok
2021-10-19 19:06:42 +03:00
parent d364dd23aa
commit b6ab24f75b
4 changed files with 87 additions and 12 deletions
+74
View File
@@ -0,0 +1,74 @@
#include "root.h"
#include "box.h"
#include "material.h"
#include "node.h"
#include "light.h"
#include "model.h"
#include "animation.h"
#include "animationController.h"
#include "animationChannel.h"
using namespace std;
using namespace vb01;
int main(){
const string PATH = "../", TEX_PATH = PATH + "samples/textures/", MODEL_PATH = PATH + "samples/models/";
string skyboxTextures[] = {
TEX_PATH + "top.jpg",
TEX_PATH + "bottom.jpg",
TEX_PATH + "left.jpg",
TEX_PATH + "right.jpg",
TEX_PATH + "front.jpg",
TEX_PATH + "back.jpg"
};
Root *root = Root::getSingleton();
root->start(800, 600, PATH, "Shadow sample");
root->createSkybox(skyboxTextures);
Node *rootNode = root->getRootNode();
Camera *cam = root->getCamera();
cam->setPosition(Vector3(0, 1, 1) * 20);
cam->lookAt(Vector3(0, -1, -1).norm(), Vector3(0, 1, -1).norm());
Model *box = new Model(MODEL_PATH + "platform.vb");
Material *mat = new Material();
mat->setTexturingEnabled(true);
mat->setLightingEnabled(true);
mat->setNormalMapEnabled(false);
mat->setSpecularMapEnabled(false);
string im0[] = {TEX_PATH + "bricks.jpg"};
Texture *diffuseTex = new Texture(im0, 1);
mat->addDiffuseMap(diffuseTex);
box->setMaterial(mat);
rootNode->attachChild(box);
{
Model *box = new Model(MODEL_PATH + "jet00.obj");
Material *mat = new Material();
mat->setTexturingEnabled(true);
mat->setLightingEnabled(true);
mat->setNormalMapEnabled(false);
mat->setSpecularMapEnabled(false);
string im0[] = {TEX_PATH + "defaultTexture.jpg"};
Texture *diffuseTex = new Texture(im0, 1);
mat->addDiffuseMap(diffuseTex);
box->setMaterial(mat);
rootNode->attachChild(box);
box->setCastShadow(true);
box->setPosition(Vector3(0, 3, 0));
}
Light *light = new Light(Light::DIRECTIONAL);
light->setColor(Vector3(1, 1, 1));
Node *lightNode = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "", new AnimationController());
lightNode->addLight(light);
rootNode->attachChild(lightNode);
lightNode->setOrientation(Quaternion(1.57, Vector3(1, 0, 0)));
lightNode->setPosition(Vector3(0, 5, -5));
while(true)
root->update();
return 0;
}