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https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
3 types of lights
supported number of n lights
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@@ -3,6 +3,8 @@
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#include"node.h"
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#include"quad.h"
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#include"material.h"
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#include"light.h"
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#include<glm.hpp>
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using namespace vb01;
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using namespace std;
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@@ -11,14 +13,29 @@ int main(){
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Root *root=Root::getSingleton();
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root->start(800,600);
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Quad *q=new Quad(Vector3(.5,.5,.5));
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Node *node=new Node(Vector3(0,0,2));
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node->setObject(q);
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Material *mat=new Material();
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mat->setDiffuseMap("/home/dominykas/c++/FSim/woodChips.jpg");
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mat->setLightingEnabled(true);
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q->setMaterial(mat);
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root->getRootNode()->attachChild(node);
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Vector3 v1[]={Vector3(2,2,.5),Vector3(.5,.5,.5)};
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Vector3 v2[]={Vector3(-.0,0,2),Vector3(.5,0,-2)};
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for(int i=0;i<1;i++){
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Quad *q=new Quad(v1[i]);
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Node *node=new Node(v2[i]);
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node->setObject(q);
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Material *mat=new Material();
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mat->setDiffuseMap("/home/dominykas/c++/FSim/woodChips.jpg");
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mat->setLightingEnabled(true);
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q->setMaterial(mat);
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root->getRootNode()->attachChild(node);
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}
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Camera *cam=Root::getSingleton()->getCamera();
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cam->setPosition(Vector3(0,0,-4));
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Light *l1=new Light();
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l1->setPosition(Vector3(-.5,.1,0));
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l1->setColor(Vector3(0,1,0));
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l1->setAttenuationValues(.07,.14,1);
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l1->setDirection(Vector3(0,-1,0));
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l1->setInnerAngle(glm::radians(40.));
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l1->setOuterAngle(glm::radians(60.));
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l1->setType(Light::POINT);
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root->getRootNode()->addLight(l1);
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while(true)
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root->update();
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return 0;
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