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deleting shader program upon destruction
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@@ -33,6 +33,10 @@ namespace vb01{
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loadShaders();
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}
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Shader::~Shader(){
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glDeleteProgram(id);
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}
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string Shader::getName(){
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int dirId = vString->path.find_last_of('/');
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string name = (dirId != -1 ? vString->path.substr(dirId + 1) : vString->path);
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