rendering classes refactoring

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 217061e67b
commit 8f49bd1125
25 changed files with 1028 additions and 951 deletions
+22 -20
View File
@@ -12,19 +12,19 @@ namespace vb01{
class ParticleEmitter{
public:
ParticleEmitter(int=1);
ParticleEmitter(int = 1);
~ParticleEmitter();
void update();
inline void setMaterial(Material *mat){this->material=mat;}
inline void setNode(Node *node){this->node=node;}
inline void setStartSize(Vector2 size){this->startSize=size;}
inline void setEndSize(Vector2 size){this->endSize=size;}
inline void setStartColor(Vector4 color){this->startColor=color;}
inline void setEndColor(Vector4 color){this->endColor=color;}
inline void setSpread(float s){this->spread=s;}
inline void setLowLife(float l){this->lowLife=l;}
inline void setHighLife(float h){this->highLife=h;}
inline void setGravity(Vector3 g){this->gravity=g;}
inline void setMaterial(Material *mat){this->material = mat;}
inline void setNode(Node *node){this->node = node;}
inline void setStartSize(Vector2 size){this->startSize = size;}
inline void setEndSize(Vector2 size){this->endSize = size;}
inline void setStartColor(Vector4 color){this->startColor = color;}
inline void setEndColor(Vector4 color){this->endColor = color;}
inline void setSpread(float s){this->spread = s;}
inline void setLowLife(float l){this->lowLife = l;}
inline void setHighLife(float h){this->highLife = h;}
inline void setGravity(Vector3 g){this->gravity = g;}
inline Node* getNode(){return node;}
inline Vector3 getDirection(){return direction;}
void setDirection(Vector3 dir);
@@ -35,28 +35,30 @@ namespace vb01{
};
struct Particle{
int VAO;
s64 time=0,timeToLive=0;
s64 time = 0, timeToLive = 0;
Vector4 color;
Vector3 dir,trans;
Vector3 dir, trans;
Vector2 size;
float d;
};
void makeHeap(int);
void updateParticles(Vector3, Vector3);
void heapSort();
void setupParticles(Vertex[]);
void setupDisplay(Vertex[], u32[]);
void render();
unsigned int VAO,VBO,EBO,MBO;
unsigned int VAO, VBO, EBO, MBO;
glm::mat4 *matrices;
int numParticles;
Particle **particles;
Material *material=nullptr;
Node *node=nullptr;
Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;
Vector3 direction=Vector3(0,.1,0),gravity=Vector3::VEC_ZERO;
Vector4 startColor,endColor;
float spread=1,lowLife=1,highLife=2;
Material *material = nullptr;
Node *node = nullptr;
Vector2 startSize = Vector2::VEC_IJ, endSize = Vector2::VEC_IJ;
Vector3 direction = Vector3(0, .1, 0), gravity = Vector3::VEC_ZERO;
Vector4 startColor, endColor;
float spread = 1, lowLife = 1, highLife = 2;
};
}