@@ -51,8 +51,6 @@ namespace vb01{
void Mesh::initFramebuffer(){
int width = Root::getSingleton()->getWidth();
/*
*/
u32 RBO;
string basePath = "../../vb01/depthMap.";
environmentShader = new Shader(basePath + "vert", basePath + "frag", basePath + "geo");
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