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node test start
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#include "nodeTest.h"
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#include "node.h"
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#include "root.h"
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#include <vector>
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using namespace std;
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namespace vb01{
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NodeTest::NodeTest(){
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}
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void NodeTest::setUp(){
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rootNode = Root::getSingleton()->getRootNode();
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nodeA = new Node();
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nodeB = new Node();
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nodeC = new Node();
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nodeD = new Node();
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parentA = new Node();
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childA0 = new Node();
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childA1 = new Node();
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childA2 = new Node();
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parentA->attachChild(childA0);
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parentA->attachChild(childA1);
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parentA->attachChild(childA2);
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parentB = new Node();
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childB0 = new Node();
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childB1 = new Node();
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childB2 = new Node();
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parentB->attachChild(childB0);
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parentB->attachChild(childB1);
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parentB->attachChild(childB2);
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parentC = new Node();
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childC0 = new Node();
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childC1 = new Node();
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childC2 = new Node();
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parentC->attachChild(childC0);
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parentC->attachChild(childC1);
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parentC->attachChild(childC2);
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parentD = new Node();
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childD0 = new Node();
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childD1 = new Node();
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childD2 = new Node();
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parentD->attachChild(childD0);
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parentD->attachChild(childD1);
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parentD->attachChild(childD2);
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parentA->attachChild(parentB);
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parentB->attachChild(parentC);
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parentC->attachChild(parentD);
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rootNode->attachChild(nodeA);
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nodeA->attachChild(nodeB);
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/*
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nodeA->attachChild(nodeC);
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nodeA->attachChild(nodeD);
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*/
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}
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void NodeTest::tearDown(){
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delete nodeD;
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delete nodeC;
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delete nodeB;
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nodeA->dettachChild(nodeB);
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delete nodeA;
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}
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void NodeTest::testDetachChild(){
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nodeA->dettachChild(nodeB);
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CPPUNIT_ASSERT(nodeA->getChild(0) != nodeB);
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}
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void NodeTest::testAdjustDir(){
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float maxAngle = .001;
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Vector3 dir[]{
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Vector3(0, 1, 0),
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Vector3(.8, .2, 0).norm(),
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Vector3(-.6, 0, .9).norm(),
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Vector3(0, -1, -.4).norm(),
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Vector3(1, 1, 1).norm()
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};
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int numDirs = sizeof(dir) / sizeof(Vector3);
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for(int i = 0; i < numDirs; i++){
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nodeA->lookAt(dir[i], rootNode);
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CPPUNIT_ASSERT(nodeA->getGlobalAxis(2).getAngleBetween(dir[i]) < maxAngle);
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}
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}
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void NodeTest::testAdjustUp(){
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float maxAngle = .001;
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Vector3 dir[]{
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Vector3(0, 1, 0),
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Vector3(.8, .2, 0).norm(),
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Vector3(-.6, 0, .9).norm(),
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Vector3(0, -1, -.4).norm(),
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Vector3(1, 1, 1).norm()
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};
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int numDirs = sizeof(dir) / sizeof(Vector3);
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for(int i = 0; i < numDirs; i++){
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/*
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nodeA->lookAt(dir[i], rootNode);
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CPPUNIT_ASSERT(nodeA->getGlobalAxis(2).getAngleBetween(dir[i]) < maxAngle);
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*/
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}
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}
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void NodeTest::testGetDescendants(){
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vector<Node*> parentADescendants;
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vector<Node*> parentBDescendants;
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vector<Node*> parentCDescendants;
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vector<Node*> parentDDescendants;
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parentA->getDescendants(parentA, parentADescendants);
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parentB->getDescendants(parentB, parentBDescendants);
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parentC->getDescendants(parentC, parentCDescendants);
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parentD->getDescendants(parentD, parentDDescendants);
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parentD->getDescendants(parentD, parentDDescendants);
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CPPUNIT_ASSERT(parentDDescendants[0] == childD0);
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CPPUNIT_ASSERT(parentDDescendants[1] == childD1);
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CPPUNIT_ASSERT(parentDDescendants[2] == childD2);
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}
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}
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