mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
3D position coordinates
This commit is contained in:
+18
-29
@@ -15,18 +15,19 @@ using namespace std;
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using namespace vb01;
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namespace vb01Gui{
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Button::Button(Vector2 pos, Vector2 size, string name, string fontPath, int trigger, bool separate, string imagePath){
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this->pos = pos;
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this->size = size;
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this->name = name;
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this->separate = separate;
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this->imagePath = imagePath;
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this->trigger = trigger;
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Button::Button(Vector3 p, Vector2 s, string n, string fontPath, int t, bool sep, string ip) :
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pos(p),
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size(s),
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name(n),
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trigger(t),
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separate(sep),
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imagePath(ip),
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textOffset(Vector3(0, s.y, .1))
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{
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Root *root = Root::getSingleton();
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guiNode = root->getGuiNode();
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rect = new Quad(Vector3(size.x, size.y, 0), false);
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rectNode = new Node(Vector3(pos.x, pos.y, 0));
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rectNode = new Node(pos);
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Material *mat = new Material(root->getLibPath() + "gui");
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if(imagePath == ""){
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@@ -47,9 +48,9 @@ namespace vb01Gui{
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if(separate){
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text = new Text(fontPath, stringToWstring(name));
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text->setScale(.2);
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textNode = new Node(Vector3(pos.x, pos.y + size.y, - .1));
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float sc = .2;
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textNode = new Node(pos + textOffset, Quaternion::QUAT_W, Vector3(sc, sc, 1));
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textNode->addText(text);
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Material *textMat = new Material(root->getLibPath() + "text");
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@@ -82,7 +83,7 @@ namespace vb01Gui{
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float posRatio[] = {pos.x / initWindowSize[0], pos.y / initWindowSize[1]};
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float sizeRatio[] = {size.x / initWindowSize[0], size.y / initWindowSize[1]};
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pos = Vector2(width * posRatio[0], height * posRatio[1]);
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pos = Vector3(width * posRatio[0], height * posRatio[1], pos.z);
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size = Vector2(width * sizeRatio[0], height * sizeRatio[1]);
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initWindowSize[0] = width;
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@@ -102,15 +103,13 @@ namespace vb01Gui{
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mouseOver = false;
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}
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void Button::setPos(Vector2 pos){
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void Button::setPos(Vector3 pos){
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this->pos = pos;
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float z1 = rectNode->getPosition().z;
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rectNode->setPosition(Vector3(pos.x, pos.y, z1));
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if(textNode){
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float z2 = textNode->getPosition().z;
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textNode->setPosition(Vector3(pos.x, pos.y + size.y, z2));
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}
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rectNode->setPosition(pos);
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if(textNode)
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textNode->setPosition(pos + textOffset);
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}
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void Button::setSize(Vector2 size){
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@@ -123,16 +122,6 @@ namespace vb01Gui{
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((Material::Vector4Uniform*)rect->getMaterial()->getUniform(diffColUni))->value = color;
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}
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void Button::setZOrder(float zOrder){
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Vector3 rectPos = rectNode->getPosition();
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rectNode->setPosition(Vector3(rectPos.x, rectPos.y, zOrder));
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if(textNode){
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Vector3 textPos = textNode->getPosition();
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textNode->setPosition(Vector3(textPos.x, textPos.y, zOrder - .1));
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}
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}
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void Button::setImage(string image){
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int texId = -1;
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Material *mat = rect->getMaterial();
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@@ -18,14 +18,14 @@ namespace vb01{
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namespace vb01Gui{
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class Button{
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public:
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Button(vb01::Vector2, vb01::Vector2, std::string, std::string, int = -1, bool = true, std::string = "");
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Button(vb01::Vector3, vb01::Vector2, std::string, std::string, int = -1, bool = true, std::string = "");
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virtual ~Button();
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virtual void update();
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virtual void onMouseOver();
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virtual void onMouseOff();
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virtual void onClick(){}
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inline vb01::Vector2 getPos(){return pos;}
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void setPos(vb01::Vector2);
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inline vb01::Vector3 getPos(){return pos;}
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void setPos(vb01::Vector3);
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inline vb01::Vector2 getSize(){return size;}
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void setSize(vb01::Vector2);
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inline std::string getName(){return name;}
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@@ -35,14 +35,14 @@ namespace vb01Gui{
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inline vb01::Vector4 getColor(){return color;}
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inline int getTrigger(){return trigger;}
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void setColor(vb01::Vector4);
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void setZOrder(float);
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void setImage(std::string);
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protected:
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int trigger, initWindowSize[2];
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bool separate, active = true, mouseOver = false;
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vb01::Quad *rect;
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vb01::Node *rectNode, *textNode = nullptr, *guiNode;
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vb01::Vector2 pos, size;
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vb01::Vector3 pos, textOffset;
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vb01::Vector2 size;
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vb01::Text *text = nullptr;
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std::string name, imagePath, texUni = "texturingEnabled", diffColUni = "diffuseColor";
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std::vector<vb01::Texture*> textures;
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+2
-5
@@ -7,9 +7,7 @@ using namespace vb01;
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using namespace std;
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namespace vb01Gui{
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Checkbox::CheckboxButton::CheckboxButton(Checkbox *ch, Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, "", -1, separate) {
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checkbox = ch;
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}
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Checkbox::CheckboxButton::CheckboxButton(Checkbox *ch, Vector3 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, "", -1, separate), checkbox(ch) {}
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void Checkbox::CheckboxButton::onClick() {
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checkbox->check();
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@@ -17,8 +15,7 @@ namespace vb01Gui{
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setColor(Vector4(col, col, col, 1));
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}
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Checkbox::Checkbox(Vector2 pos, string fontPath){
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this->pos = pos;
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Checkbox::Checkbox(Vector3 p, string fontPath) : pos(p){
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checkboxButton = new CheckboxButton(this, pos, Vector2(length,length), "CheckboxButton", false);
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/*
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+3
-3
@@ -12,7 +12,7 @@ namespace vb01{
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namespace vb01Gui{
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class Checkbox {
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public:
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Checkbox(vb01::Vector2, std::string);
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Checkbox(vb01::Vector3, std::string);
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~Checkbox();
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void update(){}
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virtual void check();
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@@ -20,7 +20,7 @@ namespace vb01Gui{
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private:
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class CheckboxButton : public Button {
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public:
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CheckboxButton(Checkbox*, vb01::Vector2, vb01::Vector2, std::string, bool);
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CheckboxButton(Checkbox*, vb01::Vector3, vb01::Vector2, std::string, bool);
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void onClick();
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private:
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Checkbox *checkbox = nullptr;
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@@ -28,7 +28,7 @@ namespace vb01Gui{
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const int length = 15;
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bool checked = false;
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vb01::Vector2 pos;
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vb01::Vector3 pos;
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CheckboxButton *checkboxButton;
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vb01::Node *checkNode = nullptr;
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public:
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+20
-19
@@ -12,7 +12,7 @@ using namespace vb01;
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using namespace std;
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namespace vb01Gui{
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Listbox::ListboxButton::ListboxButton(Listbox *l, Vector2 pos, Vector2 size, string name) : Button(pos, size, name, "", -1, false){listbox = l;}
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Listbox::ListboxButton::ListboxButton(Listbox *l, Vector3 pos, Vector2 size, string name) : Button(pos, size, name, "", -1, false), listbox(l) {}
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void Listbox::ListboxButton::onClick(){
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if(!listbox->isOpen())
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@@ -29,18 +29,18 @@ namespace vb01Gui{
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}
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}
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Listbox::ScrollingButton::ScrollingButton(Vector2 pos, Vector2 size, string name) : Button(pos, size, name, "", -1, false){}
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Listbox::ScrollingButton::ScrollingButton(Vector3 pos, Vector2 size, string name) : Button(pos, size, name, "", -1, false){}
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void Listbox::ScrollingButton::onClick(){}
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Listbox::Listbox(Vector2 pos, Vector2 size, std::vector<string> &lines, int maxDisplay, string fontPath, bool closeable){
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this->pos = pos;
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this->size = size;
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this->maxDisplay = maxDisplay;
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this->fontPath = fontPath;
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this->lineHeight = size.y;
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this->closeable = closeable;
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Listbox::Listbox(Vector3 p, Vector2 s, std::vector<string> &lines, int md, string fp, bool cl) :
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pos(p),
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size(s),
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maxDisplay(md),
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fontPath(fp),
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closeable(cl),
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textOffset(Vector3(0, 0, .3))
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{
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Root *root = Root::getSingleton();
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Vector2 mousePos = getCursorPos();
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guiNode = Root::getSingleton()->getGuiNode();
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@@ -48,14 +48,14 @@ namespace vb01Gui{
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for(int i = 0; i < lines.size(); i++){
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Text *text = new Text(fontPath, stringToWstring(lines[i]));
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text->setScale(.2);
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Material *textMat = new Material(root->getLibPath() + "text");
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textMat->addBoolUniform(texUni, false);
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textMat->addVec4Uniform(diffColUni, Vector4::VEC_IJKL);
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text->setMaterial(textMat);
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Node *node = new Node(Vector3(pos.x, pos.y + size.y * (i + 1), textZCoord));
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float sc = .2;
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Node *node = new Node(pos + Vector3(0, size.y * (i + 1), 0) + textOffset, Quaternion::QUAT_W, Vector3(sc, sc, 1));
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node->addText(text);
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guiNode->attachChild(node);
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node->setVisible(false);
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@@ -67,9 +67,8 @@ namespace vb01Gui{
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listboxButton = new ListboxButton(this, pos, size, "ListboxButton");
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scrollingButton = new ScrollingButton(Vector2(pos.x + size.x - 20, pos.y + lineHeight), Vector2(20, lineHeight * (maxDisplay - 2) / (maxDisplay + 1)), "scrollingButton");
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scrollingButton = new ScrollingButton(Vector3(pos.x + size.x - 20, pos.y + lineHeight, pos.z - .05), Vector2(20, lineHeight * (maxDisplay - 2) / (maxDisplay + 1)), "scrollingButton");
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scrollingButton->setColor(Vector4(.2, .2, .2, 1));
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scrollingButton->setZOrder(-.05);
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scrollingButton->setActive(false);
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Quad *selRect = new Quad(Vector3(size.x, size.y, 0), false);
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@@ -99,13 +98,14 @@ namespace vb01Gui{
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delete selRectNode;
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}
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//TODO selection rectangle Z offset
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void Listbox::update(){
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scrollingButton->update();
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listboxButton->update();
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if(open){
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Vector2 mousePos = getCursorPos();
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Vector2 p = pos;
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Vector3 p = pos;
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if(mousePos.y > pos.y && mousePos.y < pos.y + size.y * maxDisplay){
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selectedOption = scrollOffset + ((int)(mousePos.y - pos.y) / ((int)size.y));
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@@ -122,7 +122,7 @@ namespace vb01Gui{
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selRectNode->setPosition(Vector3(p.x, p.y, -.05));
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Vector2 scrollButtonPos = Vector2(pos.x + size.x - 20, pos.y + lineHeight + lineHeight * scrollOffset * (double(maxDisplay - 2) / (maxDisplay + 1)));
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Vector3 scrollButtonPos = Vector3(pos.x + size.x - 20, pos.y + lineHeight + lineHeight * scrollOffset * (double(maxDisplay - 2) / (maxDisplay + 1)), pos.z - .05);
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scrollingButton->setPos(scrollButtonPos);
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}
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}
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@@ -142,7 +142,8 @@ namespace vb01Gui{
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void Listbox::openUp(){
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open = true;
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lines[selectedOption]->getNode()->setPosition(Vector3(pos.x, pos.y + size.y * (selectedOption-scrollOffset + 1), textZCoord));
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Vector3 selOpPos = pos + Vector3(0, size.y * (selectedOption - scrollOffset + 1), 0) + textOffset;
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lines[selectedOption]->getNode()->setPosition(selOpPos);
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lines[selectedOption]->getNode()->setVisible(false);
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Vector2 size = listboxButton->getSize();
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size.y *= maxDisplay;
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@@ -167,7 +168,7 @@ namespace vb01Gui{
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for(int i = scrollOffset; i < scrollOffset + maxDisplay; i++)
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lines[i]->getNode()->setVisible(false);
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lines[selectedOption]->getNode()->setPosition(Vector3(pos.x, pos.y + size.y, textZCoord));
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lines[selectedOption]->getNode()->setPosition(pos + Vector3(0, size.y, 0) + textOffset);
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lines[selectedOption]->getNode()->setVisible(true);
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onClose();
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@@ -222,7 +223,7 @@ namespace vb01Gui{
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void Listbox::addLine(wstring line){
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Text *t = new Text(fontPath, line);
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Node *node = new Node(Vector3(pos.x, pos.y - size.y * lines.size(), textZCoord));
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Node *node = new Node(pos + Vector3(0, size.y * lines.size(), 0) + textOffset);
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node->addText(t);
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guiNode->attachChild(node);
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lines.push_back(t);
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@@ -16,13 +16,13 @@ namespace vb01Gui{
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public:
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class ListboxButton : public Button{
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public:
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ListboxButton(Listbox*, vb01::Vector2, vb01::Vector2, std::string);
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ListboxButton(Listbox*, vb01::Vector3, vb01::Vector2, std::string);
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void onClick();
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private:
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Listbox *listbox = nullptr;
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};
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Listbox(vb01::Vector2, vb01::Vector2, std::vector<std::string>&, int, std::string, bool = true);
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Listbox(vb01::Vector3, vb01::Vector2, std::vector<std::string>&, int, std::string, bool = true);
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~Listbox();
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void update();
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void openUp();
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@@ -43,23 +43,24 @@ namespace vb01Gui{
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inline int getMaxDisplay(){return maxDisplay;}
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inline int getNumLines(){return lines.size();}
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std::vector<std::wstring> getContents();
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inline vb01::Vector2 getPos(){return pos;}
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inline vb01::Vector3 getPos(){return pos;}
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inline vb01::Vector2 getSize(){return size;}
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private:
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class ScrollingButton : public Button{
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public:
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ScrollingButton(vb01::Vector2, vb01::Vector2, std::string);
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ScrollingButton(vb01::Vector3, vb01::Vector2, std::string);
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void onClick();
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private:
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};
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std::string convert(std::string);
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float textZCoord = -.3, lineHeight;
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float lineHeight;
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int maxDisplay, scrollOffset = 0;
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bool open = false, closeable = false;
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std::string fontPath;
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vb01::Vector2 pos, size;
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vb01::Vector3 pos, textOffset;
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vb01::Vector2 size;
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ListboxButton *listboxButton;
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ScrollingButton *scrollingButton;
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vb01::Node *selRectNode, *guiNode;
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+7
-16
@@ -12,9 +12,7 @@ using namespace std;
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using namespace vb01;
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namespace vb01Gui{
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Slider::MovableSliderButton::MovableSliderButton(Slider *slider, Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, "", -1, separate) {
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this->slider = slider;
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}
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Slider::MovableSliderButton::MovableSliderButton(Slider *sl, Vector3 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, "", -1, separate), slider(sl) {}
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void Slider::MovableSliderButton::onClick() {
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clicked = !clicked;
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@@ -33,9 +31,7 @@ namespace vb01Gui{
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}
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}
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Slider::StaticSliderButton::StaticSliderButton(Slider *slider, Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, "", -1, separate) {
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this->slider = slider;
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}
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Slider::StaticSliderButton::StaticSliderButton(Slider *sl, Vector3 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, "", -1, separate), slider(sl) {}
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void Slider::StaticSliderButton::onClick() {
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Vector2 cursorPos = getCursorPos();
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@@ -43,20 +39,14 @@ namespace vb01Gui{
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slider->setValue(((double) buttonClickPoint / slider->getSize().x) * slider->getMaxValue());
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}
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Slider::Slider(Vector2 pos, Vector2 size, double minValue, double maxValue) {
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this->pos = pos;
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this->size = size;
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this->minValue = minValue;
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this->maxValue = maxValue;
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Slider::Slider(Vector3 p, Vector2 s, double min, double max) : pos(p), size(s), minValue(min), maxValue(max) {
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staticSliderButton = new StaticSliderButton(this, pos, size, "StaticSliderButton", false);
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movableSliderButton = new MovableSliderButton(this, Vector2(pos.x + staticSliderButton->getSize().x / 1, pos.y - 15), Vector2(10, 40), "MovableSliderButton", false);
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movableSliderButton = new MovableSliderButton(this, pos + Vector3(staticSliderButton->getSize().x, -15, 0), Vector2(10, 40), "MovableSliderButton", false);
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value = (maxValue - minValue) / 2;
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}
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Slider::~Slider() {
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}
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Slider::~Slider() {}
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void Slider::update() {
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if (value < minValue)
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@@ -64,7 +54,8 @@ namespace vb01Gui{
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else if (value > maxValue)
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value = maxValue;
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Vector2 p = movableSliderButton->getPos(), s = movableSliderButton->getSize();
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Vector3 p = movableSliderButton->getPos();
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Vector2 s = movableSliderButton->getSize();
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p.x = pos.x + (double) size.x / maxValue * value;
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movableSliderButton->update();
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movableSliderButton->setPos(p);
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@@ -8,7 +8,7 @@
|
||||
namespace vb01Gui{
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||||
class Slider {
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||||
public:
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Slider(vb01::Vector2, vb01::Vector2, double, double);
|
||||
Slider(vb01::Vector3, vb01::Vector2, double, double);
|
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~Slider();
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void update();
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inline void setTextbox(Textbox *t){this->textbox=t;}
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@@ -16,13 +16,13 @@ namespace vb01Gui{
|
||||
inline double getValue(){return value;}
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||||
inline double getMaxValue(){return maxValue;}
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||||
inline void setValue(double v){this->value=v;}
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||||
inline vb01::Vector2 getPos(){return pos;}
|
||||
inline vb01::Vector3 getPos(){return pos;}
|
||||
inline vb01::Vector2 getSize(){return size;}
|
||||
inline Textbox* getTextbox(){return textbox;}
|
||||
private:
|
||||
class MovableSliderButton : public Button {
|
||||
public:
|
||||
MovableSliderButton(Slider*, vb01::Vector2, vb01::Vector2, std::string, bool);
|
||||
MovableSliderButton(Slider*, vb01::Vector3, vb01::Vector2, std::string, bool);
|
||||
void onClick();
|
||||
void update();
|
||||
private:
|
||||
@@ -32,7 +32,7 @@ namespace vb01Gui{
|
||||
|
||||
class StaticSliderButton : public Button {
|
||||
public:
|
||||
StaticSliderButton(Slider*, vb01::Vector2, vb01::Vector2, std::string, bool);
|
||||
StaticSliderButton(Slider*, vb01::Vector3, vb01::Vector2, std::string, bool);
|
||||
void onClick();
|
||||
private:
|
||||
Slider *slider;
|
||||
@@ -41,7 +41,8 @@ namespace vb01Gui{
|
||||
MovableSliderButton *movableSliderButton = nullptr;
|
||||
StaticSliderButton *staticSliderButton = nullptr;
|
||||
double minValue, value, maxValue;
|
||||
vb01::Vector2 pos, size;
|
||||
vb01::Vector3 pos;
|
||||
vb01::Vector2 size;
|
||||
Textbox *textbox = nullptr;
|
||||
public:
|
||||
inline MovableSliderButton* getMovableSliderButton(){return movableSliderButton;}
|
||||
|
||||
@@ -80,17 +80,19 @@ namespace vb01{
|
||||
Vector2 size = glyph.size, bearing = glyph.bearing;
|
||||
|
||||
if(horizontal)
|
||||
advanceOffset.x += (size.x + bearing.x);
|
||||
advanceOffset.x += node->getScale().x * (size.x + bearing.x);
|
||||
else
|
||||
advanceOffset.y += size.y;
|
||||
advanceOffset.y += node->getScale().y * size.y;
|
||||
}
|
||||
}
|
||||
|
||||
void Text::prepareGlyphs(Glyph glyph, Vector2 advanceOffset){
|
||||
Vector3 nodePos = node->getPosition();
|
||||
Vector2 origin = Vector2(nodePos.x, nodePos.y) + (advanceOffset * scale);
|
||||
Vector3 scale = node->getScale();
|
||||
|
||||
Vector2 size = glyph.size * scale, bearing = glyph.bearing * scale;
|
||||
Vector2 size = Vector2(glyph.size.x * scale.x, glyph.size.y * scale.y);
|
||||
Vector2 bearing = Vector2(glyph.bearing.x * scale.x, glyph.bearing.y * scale.y);
|
||||
|
||||
float data[] = {
|
||||
origin.x + bearing.x, origin.y - bearing.y, 0, 0,
|
||||
|
||||
+6
-9
@@ -14,7 +14,7 @@ using namespace vb01;
|
||||
using namespace std;
|
||||
|
||||
namespace vb01Gui{
|
||||
Textbox::TextboxButton::TextboxButton(Textbox *t, Vector2 pos, Vector2 size, string name) : Button(pos, size, name, "", -1, false) {textbox = t;}
|
||||
Textbox::TextboxButton::TextboxButton(Textbox *t, Vector3 pos, Vector2 size, string name) : Button(pos, size, name, "", -1, false), textbox(t) {}
|
||||
|
||||
void Textbox::TextboxButton::onClick(){
|
||||
if(!textbox->isEnabled())
|
||||
@@ -23,28 +23,25 @@ namespace vb01Gui{
|
||||
textbox->disable();
|
||||
}
|
||||
|
||||
Textbox::Textbox(Vector2 pos, Vector2 size, string fontPath, wstring entry){
|
||||
this->pos = pos;
|
||||
this->size = size;
|
||||
this->fontPath = fontPath;
|
||||
|
||||
Textbox::Textbox(Vector3 p, Vector2 s, string fp, wstring entry) : pos(p), size(s), fontPath(fp), cursorZCoord(.01){
|
||||
textboxButton = new TextboxButton(this, pos, size, "TextboxButton");
|
||||
string libPath = Root::getSingleton()->getLibPath();
|
||||
|
||||
guiNode = Root::getSingleton()->getGuiNode();
|
||||
text = new Text(fontPath, entry);
|
||||
text->setScale(.5);
|
||||
Material *textMat = new Material(libPath + "text");
|
||||
textMat->addBoolUniform("texturingEnabled", false);
|
||||
textMat->addVec4Uniform("diffuseColor", Vector4(1, 1, 1, 1));
|
||||
text->setMaterial(textMat);
|
||||
textNode = new Node(Vector3(pos.x, pos.y + size.y, -.1));
|
||||
|
||||
float sc = .5;
|
||||
textNode = new Node(Vector3(pos.x, pos.y + size.y, pos.z + cursorZCoord), Quaternion::QUAT_W, Vector3(sc, sc, 1));
|
||||
textNode->addText(text);
|
||||
guiNode->attachChild(textNode);
|
||||
|
||||
cursorPosOffset = entry.length();
|
||||
cursorRect = new Quad(Vector3(cursorWidth, size.y, 0), false);
|
||||
cursorNode = new Node(Vector3(pos.x + text->getLength(), pos.y, cursorZCoord));
|
||||
cursorNode = new Node(Vector3(pos.x + text->getLength(), pos.y, pos.z + cursorZCoord));
|
||||
Material *mat = new Material(libPath + "gui");
|
||||
mat->addBoolUniform("texturingEnabled", false);
|
||||
mat->addVec4Uniform("diffuseColor", Vector4(1, 1, 1, 1));
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace vb01Gui{
|
||||
|
||||
class Textbox{
|
||||
public:
|
||||
Textbox(vb01::Vector2, vb01::Vector2, std::string, std::wstring = L"");
|
||||
Textbox(vb01::Vector3, vb01::Vector2, std::string, std::wstring = L"");
|
||||
~Textbox();
|
||||
void update();
|
||||
void enable();
|
||||
@@ -33,7 +33,7 @@ namespace vb01Gui{
|
||||
private:
|
||||
class TextboxButton : public Button{
|
||||
public:
|
||||
TextboxButton(Textbox*, vb01::Vector2, vb01::Vector2, std::string);
|
||||
TextboxButton(Textbox*, vb01::Vector3, vb01::Vector2, std::string);
|
||||
void onClick();
|
||||
private:
|
||||
Textbox *textbox;
|
||||
@@ -41,9 +41,10 @@ namespace vb01Gui{
|
||||
inline bool canChangeCursor(){return vb01::getTime() - lastBlinkTime > 250;}
|
||||
inline bool canDeleteChar(){return vb01::getTime() - lastDeleteTime > 50;}
|
||||
|
||||
float cursorZCoord = -.2;
|
||||
float cursorZCoord;
|
||||
const int cursorWidth = 5;
|
||||
vb01::Vector2 pos, size;
|
||||
vb01::Vector3 pos;
|
||||
vb01::Vector2 size;
|
||||
std::wstring entry = L"";
|
||||
std::string fontPath = "";
|
||||
bool enabled = false, canShowCursor = false, capitalLeters = false, deleteCharacters = false;
|
||||
|
||||
Reference in New Issue
Block a user