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https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
minor refactoring
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@@ -52,6 +52,7 @@ namespace vb01{
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inline std::vector<Skeleton*>& getSkeletons(){return skeletons;}
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inline std::vector<Skeleton*>& getSkeletons(){return skeletons;}
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inline Mesh* getMesh(int i){return meshes[i];}
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inline Mesh* getMesh(int i){return meshes[i];}
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inline int getNumMeshes(){return meshes.size();}
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inline int getNumMeshes(){return meshes.size();}
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inline ParticleEmitter* getParticleEmitter(int i){return emitters[i];}
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inline Node* getParent(){return parent;}
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inline Node* getParent(){return parent;}
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inline void setParent(Node *par){this->parent = par;}
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inline void setParent(Node *par){this->parent = par;}
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inline Node* getChild(int i){return children[i];}
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inline Node* getChild(int i){return children[i];}
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@@ -19,6 +19,7 @@ namespace vb01{
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ParticleEmitter() : Animatable(Animatable::NONE){}
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ParticleEmitter() : Animatable(Animatable::NONE){}
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~ParticleEmitter();
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~ParticleEmitter();
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void update();
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void update();
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inline Material* getMaterial(){return material;}
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inline void setMaterial(Material *mat){this->material = mat;}
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inline void setMaterial(Material *mat){this->material = mat;}
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inline void setNode(Node *node){this->node = node;}
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inline void setNode(Node *node){this->node = node;}
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inline void setSize(Vector2 size){this->size = size;}
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inline void setSize(Vector2 size){this->size = size;}
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