mirror of
https://github.com/devZoGok/vb01.git
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new animation structure
remade animation controller
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+5
-25
@@ -35,31 +35,11 @@ namespace vb01{
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vector<Keyframe> keyframes;
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Animation *animation = controller->getAnimation(animName);
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Node *controllerNode = controller->getNode();
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KeyframeGroup *startGroup = nullptr;
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if(controllerNode){
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startGroup = animation->getKeyframeGroup(controllerNode);
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for(int j = 0 ; j < startGroup->keyframeChannels.size(); j++){
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KeyframeChannel ch = startGroup->keyframeChannels[j];
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for(int k = 0; k < ch.keyframes.size(); k++)
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keyframes.push_back(ch.keyframes[k]);
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}
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}
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else{
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startGroup = animation->getKeyframeGroup((Node*)bones[0]);
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for(int i = 0; i < bones.size(); i++){
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KeyframeGroup *kg = animation->getKeyframeGroup((Node*)bones[i]);
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for(int j = 0 ; j < kg->keyframeChannels.size(); j++){
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KeyframeChannel ch = kg->keyframeChannels[j];
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for(int k = 0; k < ch.keyframes.size(); k++)
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keyframes.push_back(ch.keyframes[k]);
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}
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}
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}
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const vector<KeyframeChannel> &keyframeChannels = animation->getKeyframeChannels();
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for(KeyframeChannel ch : keyframeChannels)
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for(Keyframe k : ch.keyframes)
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keyframes.push_back(k);
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return keyframes;
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}
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