mirror of
https://github.com/devZoGok/vb01.git
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multiple animation reading
export script update
This commit is contained in:
+62
-70
@@ -172,63 +172,69 @@ namespace vb01{
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}
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}
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void VbModelReader::readAnimations(Skeleton *skeleton, vector<string> &meshData){
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void VbModelReader::readAnimations(Skeleton *skeleton, vector<string> &skeletonData, int numAnimations){
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AnimationController *controller = skeleton->getAnimationController();
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for(string line : meshData){
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int colonId = line.find_first_of(':');
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if(colonId != -1){
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string data[2];
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string postCol = line.substr(colonId + 2);
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getLineData(postCol, data, 2);
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string animName = data[0];
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int animStartLine = 0;
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Animation *animation = new Animation(animName);
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controller->addAnimation(animation);
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for(int i = 0; i < numAnimations; i++){
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string animLine = skeletonData[animStartLine];
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currentAnim = animLine.substr(animLine.find_first_of(':') + 2);
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string groupsLine = skeletonData[animStartLine + 1];
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Animation *animation = new Animation(currentAnim);
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controller->addAnimation(animation);
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int numKeyframeGroups = atoi(groupsLine.substr(groupsLine.find_first_of(':') + 2).c_str());
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int keyframeGroupStartLine = animStartLine + 2;
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for(int j = 0; j < numKeyframeGroups; j++){
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string dataLine[2];
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getLineData(skeletonData[keyframeGroupStartLine], dataLine, 2);
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KeyframeGroup keyframeGroup;
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keyframeGroup.bone = skeleton->getBone(dataLine[0]);
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int numKeyframeChannels = atoi(dataLine[1].c_str());
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string channelData[2 * numKeyframeChannels];
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getLineData(skeletonData[keyframeGroupStartLine], channelData, 2 * numKeyframeChannels, 2);
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vector<KeyframeChannel> keyframeChannels;
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int numTypeKeyframes[numKeyframeChannels];
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int numKeyframes = 0;
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for(int k = 0; k < numKeyframeChannels; k++){
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KeyframeChannel keyframeChannel;
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keyframeChannel.type = Animation::getKeyframeChannelType(channelData[2 * k]);
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numTypeKeyframes[k] = atoi(channelData[2 * k + 1].c_str());
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numKeyframes += numTypeKeyframes[k];
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keyframeChannels.push_back(keyframeChannel);
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}
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int keyframeStartLine = keyframeGroupStartLine + 1;
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int currentChannel = 0, numCurrentTypeKeyframes = 0;
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for(int k = 0; k < numKeyframes; k++){
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string keyframeLine = skeletonData[keyframeStartLine + k];
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string keyframeData[9];
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getLineData(keyframeLine, keyframeData, 9);
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Keyframe keyframe;
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keyframe.value = atof(keyframeData[0].c_str());
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keyframe.frame = atoi(keyframeData[1].c_str());
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keyframe.interpolation = (KeyframeInterpolation)atoi(keyframeData[2].c_str());
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keyframeChannels[currentChannel].keyframes.push_back(keyframe);
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numCurrentTypeKeyframes++;
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if(numCurrentTypeKeyframes == numTypeKeyframes[currentChannel]){
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currentChannel++;
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numCurrentTypeKeyframes = 0;
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}
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}
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keyframeGroup.keyframeChannels = keyframeChannels;
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animation->addKeyframeGroup(keyframeGroup);
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keyframeGroupStartLine += numKeyframes + 1;
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}
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}
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}
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void VbModelReader::readKeyframesGroups(Skeleton *skeleton, vector<string> &meshData){
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AnimationController *controller = skeleton->getAnimationController();
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for(string line : meshData){
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string data[17];
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getLineData(line, data, 3);
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Animation *anim = controller->getAnimation(data[0]);
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Bone *animBone = skeleton->getBone(data[1]);
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int numChannelTypes = atoi(data[2].c_str());
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getLineData(line, data, numChannelTypes, 3);
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KeyframeGroup keyframeGroup;
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keyframeGroup.bone = animBone;
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for(int i = 0; i < numChannelTypes; i++){
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string typeString = data[i];
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KeyframeChannelType type = anim->getKeyframeChannelType(typeString);
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KeyframeChannel keyframeChannel;
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keyframeChannel.type = type;
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keyframeGroup.keyframeChannels.push_back(keyframeChannel);
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}
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anim->addKeyframeGroup(keyframeGroup);
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}
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}
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void VbModelReader::readKeyframes(Skeleton *skeleton, vector<string> &meshData){
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AnimationController *controller = skeleton->getAnimationController();
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for(string line : meshData){
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int numData = 6;
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string data[numData];
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getLineData(line, data, numData);
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Animation *anim = controller->getAnimation(data[0]);
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Bone *animBone = skeleton->getBone(data[1]);
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KeyframeChannelType type = anim->getKeyframeChannelType(data[2]);
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KeyframeChannel *channel = anim->getKeyframeChannel(animBone, type);
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Keyframe keyframe;
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keyframe.value = atof(data[3].c_str());
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keyframe.frame = atoi(data[4].c_str());
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keyframe.interpolation = (KeyframeInterpolation)atoi(data[5].c_str());
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channel->keyframes.push_back(keyframe);
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animStartLine = keyframeGroupStartLine;
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}
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}
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@@ -243,13 +249,7 @@ namespace vb01{
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line = skeletonData[boneStartLine + numBones].substr(getCharId(skeletonData[boneStartLine + numBones], ':') + 2);
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int numAnimations = atoi(line.c_str());
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line = skeletonData[boneStartLine + numBones + 1].substr(getCharId(skeletonData[boneStartLine + numBones + 1], ':') + 2);
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int numKeyframeGroups = atoi(line.c_str());
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int animationStartLine = boneStartLine + numBones + 2;
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int keyframeGroupStartLine = animationStartLine + numAnimations;
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int keyframeStartLine = keyframeGroupStartLine + numKeyframeGroups;
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int animStartLine = boneStartLine + numBones + 1;
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Skeleton *skeleton = new Skeleton(name);
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@@ -257,16 +257,8 @@ namespace vb01{
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createBones(skeleton, skeletonSubData);
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skeletonSubData.clear();
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skeletonSubData = vector<string>(skeletonData.begin() + animationStartLine, skeletonData.begin() + animationStartLine + numAnimations);
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readAnimations(skeleton, skeletonSubData);
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skeletonSubData.clear();
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skeletonSubData = vector<string>(skeletonData.begin() + keyframeGroupStartLine, skeletonData.begin() + keyframeGroupStartLine + numKeyframeGroups);
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readKeyframesGroups(skeleton, skeletonSubData);
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skeletonSubData.clear();
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skeletonSubData = vector<string>(skeletonData.begin() + keyframeStartLine, skeletonData.end());
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readKeyframes(skeleton, skeletonSubData);
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skeletonSubData = vector<string>(skeletonData.begin() + animStartLine, skeletonData.end());
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readAnimations(skeleton, skeletonSubData, numAnimations);
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skeletonSubData.clear();
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return skeleton;
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