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updated samples to use the new shader system
some bugfixes
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@@ -162,7 +162,7 @@ namespace vb01{
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shader->setBool(castShadow, "castShadow");
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shader->setBool(skeleton, "animated");
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shader->setBool(false, "environment");
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shader->setBool(false, "environmentMapEnabled");
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shader->setMat4(view, "view");
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shader->setMat4(proj, "proj");
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shader->setVec3(camPos, "camPos");
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