readable .vb format

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent a13d4f1244
commit 3753d08ca5
27 changed files with 783 additions and 274 deletions
+324 -109
View File
@@ -3,6 +3,11 @@
#include"material.h"
#include"vector.h"
#include"util.h"
#include"bone.h"
#include"root.h"
#include"skeleton.h"
#include"animation.h"
#include<vector>
#include<iostream>
#include<Importer.hpp>
@@ -49,11 +54,11 @@ namespace vb01{
v.biTan.z=mesh->mBitangents[i].z;
if(mesh->mTextureCoords[0]){
v.texCoords.x=mesh->mTextureCoords[0][i].x;
v.texCoords.y=mesh->mTextureCoords[0][i].y;
v.uv.x=mesh->mTextureCoords[0][i].x;
v.uv.y=mesh->mTextureCoords[0][i].y;
}
else
v.texCoords=Vector2::VEC_ZERO;
v.uv=Vector2::VEC_ZERO;
vertices[i]=v;
}
for(int i=0;i<numTris;i++){
@@ -69,6 +74,7 @@ namespace vb01{
}
Model::Model(string path,bool b) : Node(){
Node *rootNode=Root::getSingleton()->getRootNode();
if(b){
Importer importer;
const aiScene *scene=importer.ReadFile(path,aiProcess_Triangulate | aiProcess_FlipUVs | aiProcess_GenNormals | aiProcess_CalcTangentSpace);
@@ -79,130 +85,319 @@ namespace vb01{
processNode(scene->mRootNode,scene,this);
}
else{
int numTris,numVerts,numGroups,v=0,u=0,vg=0,b=0;
Mesh::Vertex *vertices;
Mesh::VertexGroup *groups=new Mesh::VertexGroup[5];
unsigned int *indices;
Vector3 *pos,*norm;
enum Stage{ARMATURE,MESH};
Stage stage;
ifstream in(path);
string l;
bool verts=false,uv=false,vertexGroups=false,bones=false;
string l,name="";
Vector3 localPos=Vector3::VEC_ZERO,localScale=Vector3::VEC_IJK;
Quaternion localRot=Quaternion::QUAT_W;
vector<string> childrenChain;
vector<Skeleton*> skeletons;
vector<Mesh*> meshes;
vector<Light*> lights;
vector<Node*> nodes;
Skeleton *skeleton=nullptr;
string animName="";
Bone *animBone=nullptr;
vector<Vector3> vertPos,vertNorm;
const int numVertsPerFace=3;
int numVertPos=0,numFaces=0,vertId=0,faceId=0,groupId=-1,groupVertId=0,numGroups=0,numShapeKeys=0;
Mesh::Vertex *vertices;
u32 *indices;
Mesh::VertexGroup *groups=nullptr;
Mesh::ShapeKey *shapeKeys=nullptr;
while(getline(in,l)){
if(l.substr(0,8)=="numFaces"){
numTris=atoi(l.substr(9,string::npos).c_str());
vertices=new Mesh::Vertex[numTris*3];
indices=new unsigned int[numTris*3];
}
else if(l.substr(0,11)=="numVertices"){
numVerts=atoi(l.substr(12,string::npos).c_str());
pos=new Vector3[numVerts];
norm=new Vector3[numVerts];
}
else if(l.substr(0,9)=="numGroups"){
numGroups=atoi(l.substr(10,string::npos).c_str());
groups=new Mesh::VertexGroup[numGroups];
}
if(l=="vertices:"){
verts=true;
int colonId=-1;
for(int i=0;i<l.length();i++)
if(l[i]==':'){
colonId=i;
break;
}
string preColon=l.substr(0,colonId);
string postColon=l.length()==colonId+1?"":l.substr(colonId+2,string::npos);
if(preColon=="ARMATURE"){
stage=ARMATURE;
skeleton=new Skeleton(postColon);
name=postColon;
continue;
}
else if(l=="uv:"){
verts=false;
uv=true;
else if(preColon=="MESH"){
stage=MESH;
name=postColon;
continue;
}
else if(l=="groups:"){
uv=false;
vertexGroups=true;
else if(preColon=="pos"){
continue;
}
else if(l=="bones:"){
vertexGroups=false;
bones=true;
else if(preColon=="rot"){
continue;
}
if(verts||uv||vertexGroups||bones){
int numCoords=1;
if(verts)numCoords=6;
else if(uv)numCoords=3;
else if(vg)numCoords=3;
else if(groups)numCoords=1;
int nextSpace=0;
int *spaceIds=new int[numCoords-1];
for(int i=0;i<l.length();i++)
if(l.c_str()[i]==' '){
spaceIds[nextSpace]=i;
nextSpace++;
else if(preColon=="scale"){
continue;
}
else if(preColon=="parent"){
childrenChain.push_back(name+" "+postColon);
continue;
}
if(stage==ARMATURE){
enum ArmatureStage{BONES,ANIMATIONS};
ArmatureStage armatureStage;
int numBones=0;
if(preColon=="bones"){
numBones=atoi(postColon.c_str());
armatureStage=BONES;
continue;
}
else if(preColon=="animations"){
armatureStage=ANIMATIONS;
continue;
}
switch(armatureStage){
case BONES:
{
int numData=11;
string data[numData];
getLineData(postColon,data,numData);
float length=atof(data[0].c_str());
Vector3 pos=Vector3(atof(data[2].c_str()),atof(data[4].c_str()),-atof(data[3].c_str()));
Vector3 xAxis=Vector3(atof(data[5].c_str()),atof(data[7].c_str()),-atof(data[6].c_str())),yAxis=Vector3(atof(data[8].c_str()),atof(data[10].c_str()),-atof(data[9].c_str())),zAxis=xAxis.cross(yAxis);
string parName=string(data[0].c_str());
Node *parent=skeleton->getBone(parName);
if(!parent)
parent=this;
Bone *bone=new Bone(preColon);
skeleton->addBone(bone,parent);
bone->setPosition(parent->globalToLocalPosition(pos));
bone->lookAt(yAxis,zAxis,parent);
break;
}
float *coords=new float[numCoords];
for(int i=0;i<numCoords;i++){
int firstChar,lastChar;
if(i==0)
firstChar=0,lastChar=spaceIds[i];
else if(i==numCoords-1)
firstChar=spaceIds[i-1],lastChar=string::npos;
else
firstChar=spaceIds[i-1],lastChar=spaceIds[i]-spaceIds[i-1];
coords[i]=atof(l.substr(firstChar,lastChar).c_str());
}
if(verts){
pos[v]=Vector3(coords[0],coords[1],coords[2]);
norm[v]=Vector3(coords[3],coords[4],coords[5]);
//Vector2 uv=Vector2(coords[6],coords[7]);
//vertices[v].pos=pos;
//vertices[v].norm=norm;
//vertices[v].texCoords=uv;
v++;
}
else if(uv){
int id=(int)coords[0];
Vector2 uv=Vector2(coords[1],coords[2]);
vertices[u].pos=pos[id];
vertices[u].norm=norm[id];
vertices[u].texCoords=uv;
indices[u]=u;
u++;
}
else if(vertexGroups){
if(l.c_str()[l.length()-1]==':'){
numCoords=1;
groups[vg].vertices=new Mesh::Vertex*;
groups[vg].weights=new float;
groups[vg].name=l.c_str()[l.length()-1];
vg++;
}
else{
numCoords=2;
int *ids=new int,numVerts=0;
for(int i=0;i<3*numTris;i++){
if(vertices[i].pos==pos[(int)coords[0]]){
ids[numVerts]=i;
numVerts++;
case ANIMATIONS:
{
if(preColon=="animationName"){
animName=postColon;
skeleton->addAnimation(new Animation(animName));
continue;
}
Bone *b=skeleton->getBone(preColon);
if(b){
animBone=b;
Animation *anim=skeleton->getAnimation(animName);
Animation::KeyframeGroup *group=anim->getKeyframeGroup(animBone);
if(!group){
Animation::KeyframeGroup kg;
kg.bone=animBone;
anim->addKeyframeGroup(kg);
}
continue;
}
else{
Animation::KeyframeGroup::Keyframe::Type type;
Animation::KeyframeGroup::Keyframe::Interpolation interp;
if(preColon=="pos_x")
type=Animation::KeyframeGroup::Keyframe::Type::POS_X;
else if(preColon=="pos_y")
type=Animation::KeyframeGroup::Keyframe::Type::POS_Y;
else if(preColon=="pos_z")
type=Animation::KeyframeGroup::Keyframe::Type::POS_Z;
else if(preColon=="rot_w")
type=Animation::KeyframeGroup::Keyframe::Type::ROT_W;
else if(preColon=="rot_x")
type=Animation::KeyframeGroup::Keyframe::Type::ROT_X;
else if(preColon=="rot_y")
type=Animation::KeyframeGroup::Keyframe::Type::ROT_Y;
else if(preColon=="rot_z")
type=Animation::KeyframeGroup::Keyframe::Type::ROT_Z;
else if(l==""){
skeletons.push_back(skeleton);
break;
}
else{
int numData=3;
string data[numData];
getLineData(l,data,numData);
float value=atof(data[0].c_str()),frame=atoi(data[1].c_str());
interp=(Animation::KeyframeGroup::Keyframe::Interpolation)atoi(data[2].c_str());
Animation::KeyframeGroup::Keyframe keyframe;
keyframe.type=type;
keyframe.interpolation=interp;
keyframe.value=value;
keyframe.frame=frame;
skeleton->getAnimation(animName)->getKeyframeGroup(animBone)->keyframes.push_back(keyframe);
}
}
for(int i=0;i<3*numTris;i++)
for(int j=0;j<numVerts;j++){
groups[vg].vertices[groups[vg].numVertices]=&(vertices[ids[j]]);
groups[vg].weights[ids[j]]=coords[1];
}
groups[vg].numVertices++;
delete[] ids;
break;
}
}
else if(bones){
b++;
}
else{
enum MeshStage{VERTICES,FACES,GROUPS,SHAPE_KEYS};
MeshStage meshStage;
if(preColon=="vertices"){
string data[2];
getLineData(postColon,data,2);
numVertPos=atoi(data[0].c_str());
numFaces=atoi(data[1].c_str());
meshStage=VERTICES;
continue;
}
else if(preColon=="faces"){
meshStage=FACES;
vertices=new Mesh::Vertex[numFaces*numVertsPerFace];
indices=new u32[numFaces*numVertsPerFace];
continue;
}
else if(preColon=="groups"){
numGroups=atoi(postColon.c_str());
groups=new Mesh::VertexGroup[numGroups];
meshStage=GROUPS;
continue;
}
else if(preColon=="shapeKeys"){
meshStage=SHAPE_KEYS;
continue;
}
switch(meshStage){
{
case VERTICES:
int numData=6;
string data[numData];
getLineData(l,data,numData);
Vector3 vp=Vector3(atof(data[0].c_str()),atof(data[2].c_str()),-atof(data[1].c_str()));
Vector3 vn=Vector3(atof(data[3].c_str()),atof(data[5].c_str()),-atof(data[4].c_str()));
vertPos.push_back(vp);
vertNorm.push_back(vn);
break;
}
{
case FACES:
int numData=9;
string data[numData];
getLineData(l,data,numData);
u32 index=atoi(data[0].c_str());
Vector2 uv=Vector2(atof(data[1].c_str()),atof(data[2].c_str()));
Vector3 tan=Vector3(atof(data[3].c_str()),atof(data[5].c_str()),-atof(data[4].c_str()));
Vector3 biTan=Vector3(atof(data[6].c_str()),atof(data[8].c_str()),-atof(data[7].c_str()));
/*
*/
Mesh::Vertex vert;
vert.pos=vertPos[index];
vert.norm=vertNorm[index];
vert.uv=uv;
vert.tan=tan;
vert.biTan=biTan;
vertices[vertId]=vert;
indices[vertId]=vertId;
vertId++;
break;
}
{
case GROUPS:
if(l==""){
meshes.push_back(new Mesh(vertices,indices,numFaces,groups,numGroups,shapeKeys,numShapeKeys,name));
break;
}
else if(colonId!=-1){
groupId++,groupVertId=0;
int numVerts=atoi(postColon.c_str());
groups[groupId].numVertices=numVerts;
groups[groupId].name=preColon;
if(numVerts>0){
groups[groupId].vertices=new u32[numVerts];
groups[groupId].weights=new float[numVerts];
}
}
else{
int numData=2,vertId;
float weight;
string data[numData];
getLineData(l,data,numData);
vertId=atoi(data[0].c_str());
weight=atof(data[1].c_str());
groups[groupId].vertices[groupVertId]=vertId;
groups[groupId].weights[groupVertId]=weight;
groupVertId++;
}
break;
}
{
case SHAPE_KEYS:
if(l==""){
meshes.push_back(new Mesh(vertices,indices,numFaces,groups,numGroups,shapeKeys,numShapeKeys,name));
break;
}
break;
}
}
delete[] coords;
}
}
delete[] pos;
delete[] norm;
attachChild(new Node());
children[0]->attachMesh(new Mesh(vertices,indices,numTris));
for(Mesh *mesh : meshes){
Node *meshNode=new Node(localPos,localRot,localScale);
meshNode->attachMesh(mesh);
nodes.push_back(meshNode);
for(string line : childrenChain){
int spaceId=-1;
for(int i=0;i<line.length();i++)
if(line[i]==' ')
spaceId=i;
string childName=line.substr(0,spaceId),parentName=line.substr(spaceId+1,string::npos);
if(mesh->getName()==childName){
for(Skeleton *sk : skeletons){
if(sk->getName()==parentName)
mesh->setSkeleton(sk);
}
}
}
}
for(Light *light : lights){
Node *lightNode=new Node(localPos,localRot,localScale);
lightNode->addLight(light);
nodes.push_back(lightNode);
}
for(string line : childrenChain){
int spaceId=-1;
for(int i=0;i<line.length();i++)
if(line[i]==' ')
spaceId=i;
string childName=line.substr(0,spaceId),parentName=line.substr(spaceId+1,string::npos);
Node *childNode=nullptr,*parentNode=this;
for(int i=0;i<nodes.size();i++){
Mesh *m0=nodes[i]->getMesh(0);
Skeleton *sk0=m0->getSkeleton();
if(m0->getName()==childName||(sk0&&sk0->getName()==childName)){
childNode=nodes[i];
for(int j=0;j<nodes.size();j++){
Mesh *m1=nodes[j]->getMesh(0);
Skeleton *sk1=m1->getSkeleton();
if(m1->getName()==parentName||(sk1&&sk1->getName()==parentName))
parentNode=nodes[j];
}
}
}
if(childNode!=parentNode)
parentNode->attachChild(childNode);
}
}
}
@@ -226,6 +421,26 @@ namespace vb01{
Node::update();
}
void Model::getLineData(string &line,string data[],int numData,int offset){
int offsetComma=0,c1=0;
for(int i=0;i<line.length()&&offsetComma<offset;i++)
if(line.c_str()[i]==' '){
c1=i+1;
offsetComma++;
}
int c2=c1;
for(int i=0;i<numData;i++){
for(int j=c1;j<line.length();j++)
if(line.c_str()[j]==' '){
c2=j;
break;
}
data[i]=line.substr(c1,c2-c1);
c2++;
c1=c2;
}
}
void Model::setMaterial(Material *mat){
vector<Node*> descendants;
getDescendants(this,descendants);