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flag whether to load primitive mesh or image data to the GPU
outsourced cubemap generation materials can have nonuniform properties recreating skyboxes
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@@ -72,10 +72,15 @@ namespace vb01{
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for(Skeleton *sk : skeletons)
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sk->update();
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}
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for(Driver *driver : drivers)
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driver->drive(getDriverValue(driver->getType()));
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for(Driver *driver : drivers)
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driver->drive(getDriverValue(driver->getType()));
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Root::getSingleton()->updateRenderNodeData(this);
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for(Node *child : children)
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child->update();
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}
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}
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Node* Node::clone(){
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