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fixed model asset cloning
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+2
-1
@@ -30,9 +30,10 @@ namespace vb01{
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ShapeKey *shapeKeys = nullptr;
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u32 *indices, VAO, VBO, EBO;
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int numTris, numVertexGroups = 0, numShapeKeys = 0;
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std::string fullSkeletonName = "";
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MeshData(){}
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MeshData(Vertex*, u32*, int, std::string *vg = nullptr, int = 0, ShapeKey *sk = nullptr, int = 0);
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MeshData(Vertex*, u32*, int, std::string *vg = nullptr, int = 0, std::string = "", ShapeKey *sk = nullptr, int = 0);
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};
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}
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