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changed number of ray casts
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@@ -41,8 +41,8 @@ int main(){
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mat->addBoolUniform("texturingEnabled", false);
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mat->addVec4Uniform("diffuseColor", Vector4(0, 0, 1, 1));
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Vector3 size = Vector3(1000, 1000, 0);
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int numVertDivs = 50, numHorDivs = 50;
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Vector3 size = Vector3(100, 100, 0);
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int numVertDivs = 11, numHorDivs = 11;
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Quad *quad = new Quad(size, true, numVertDivs, numHorDivs);
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quad->setMaterial(mat);
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