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reader shaders as assets
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#include "shaderReader.h"
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#include "shaderAsset.h"
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#include <sstream>
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#include <fstream>
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namespace vb01{
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using namespace std;
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static ShaderReader *shaderReader = nullptr;
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ShaderReader* ShaderReader::getSingleton(){
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if(!shaderReader)
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shaderReader = new ShaderReader();
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return shaderReader;
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}
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Asset* ShaderReader::readAsset(string path){
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ifstream shaderFile;
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shaderFile.open(path);
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stringstream shaderStream;
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shaderStream << shaderFile.rdbuf();
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shaderFile.close();
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return new ShaderAsset(path, shaderStream.str());
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}
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}
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