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https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
first drivers variant
remade shape keys separated keyframe channels
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+12
-4
@@ -344,7 +344,7 @@ namespace vb01{
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}
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}
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void VbModelReader::readShapeKeys(Mesh::Vertex *vertices, vector<u32> &vertIds, vector<string> &meshData, string *shapeKeys, int numShapes, int numVertPos){
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void VbModelReader::readShapeKeys(Mesh::Vertex *vertices, vector<u32> &vertIds, vector<string> &meshData, Mesh::ShapeKey *shapeKeys, int numShapes, int numVertPos){
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/*
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for(int i = 0; i < vertIds.size(); i++)
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vertices[i].shapeKeyOffsets = new Vector3[numShapes];
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@@ -352,9 +352,17 @@ namespace vb01{
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int shapeKeyStartLine = 0;
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for(int i = 0; i < numShapes; i++){
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shapeKeys[i] = meshData[shapeKeyStartLine];
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Vector3 *shapeKeyVertPos = new Vector3[numVertPos];
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string line = meshData[shapeKeyStartLine];
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int colonId = line.find_first_of(':');
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Mesh::ShapeKey shapeKey;
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string data[2];
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getLineData(line.substr(colonId + 1), data, 2);
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shapeKey.minValue = atof(data[0].c_str());
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shapeKey.value = shapeKey.minValue;
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shapeKey.maxValue = atof(data[1].c_str());
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shapeKeys[i] = shapeKey;
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Vector3 *shapeKeyVertPos = new Vector3[numVertPos];
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for(int j = 0; j < numVertPos; j++){
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string line = meshData[shapeKeyStartLine + 1 + j];
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string dataLine[3];
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@@ -407,7 +415,7 @@ namespace vb01{
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Mesh::Vertex *vertices = new Mesh::Vertex[numFaces * numVertsPerFace];
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u32 *indices = new u32[numFaces * numVertsPerFace];
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string *groups = new string[numBones];
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string *shapeKeys = new string[numShapes];
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Mesh::ShapeKey *shapeKeys = new Mesh::ShapeKey[numShapes];
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vector<string> meshSubData = vector<string>(meshData.begin() + vertexStartLine, meshData.begin() + vertexStartLine + numVertices);
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readVertices(vertPos, vertNorm, vertWeights, meshSubData, numBones);
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