beginning of suitting textures for animation

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 7adf42ad7b
commit 0f9622a94c
5 changed files with 38 additions and 57 deletions
+2 -8
View File
@@ -9,14 +9,8 @@ const int numParticles = 1;
layout (location = 0) out vec4 FragColor;
layout (location = 1) out vec4 BrightColor;
struct Texture{
float mixRatio;
sampler2D pastTexture, nextTexture;
bool animated;
};
uniform Texture tex;
uniform float lifePercentage[numParticles];
uniform sampler2D tex;
uniform float lifePercentage[500];
uniform vec4 startColor, endColor;
void main(){