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support for up to ~10K particles
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+1
-1
@@ -8,7 +8,7 @@ layout (location=0) out vec4 FragColor;
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layout (location=1) out vec4 BrightColor;
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uniform sampler2D tex;
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uniform vec4 color[200];
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uniform vec4 color[507];
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void main(){
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float alpha=texture(tex,texCoords).r;
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