asset load method improvement

This commit is contained in:
devZoGok
2022-03-02 20:24:05 +02:00
parent bb8302f3ce
commit 074c3ee803
6 changed files with 38 additions and 8 deletions
+7
View File
@@ -5,6 +5,7 @@
#include "keyframeChannel.h"
#include "animationController.h"
#include "animationChannel.h"
#include "assetManager.h"
using namespace std;
using namespace vb01;
@@ -19,6 +20,12 @@ int main(){
TEX_PATH + "front.jpg",
TEX_PATH + "back.jpg"
};
AssetManager::getSingleton()->load(skyboxTextures[0]);
AssetManager::getSingleton()->load(skyboxTextures[1]);
AssetManager::getSingleton()->load(skyboxTextures[2]);
AssetManager::getSingleton()->load(skyboxTextures[3]);
AssetManager::getSingleton()->load(skyboxTextures[4]);
AssetManager::getSingleton()->load(skyboxTextures[5]);
/*
* Gets Root object to start the sample,