mirror of
https://github.com/devZoGok/gameBase.git
synced 2026-08-26 19:43:28 +00:00
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#include "abstractAppState.h"
|
|
#include "util.h"
|
|
#include "mapping.h"
|
|
#include "luaManager.h"
|
|
|
|
namespace gameBase {
|
|
using namespace std;
|
|
|
|
typedef LuaManager::Index Index;
|
|
|
|
AbstractAppState::AbstractAppState(int type, int firstMapping, int numMappings, string optionsFile){
|
|
this->type = type;
|
|
this->firstMapping = firstMapping;
|
|
this->numMappings = numMappings;
|
|
this->optionsFile = optionsFile;
|
|
}
|
|
|
|
void AbstractAppState::onAttached(){
|
|
attached = true;
|
|
|
|
LuaManager *luaManager = LuaManager::getSingleton();
|
|
luaManager->buildScript(vector<string>{optionsFile});
|
|
string table = "mappings";
|
|
|
|
for(int i = firstMapping; i < firstMapping + numMappings; i++){
|
|
Index idIndex = Index(i + 1);
|
|
int bind = luaManager->getIntFromTable(table, vector<Index>{idIndex, Index("bind")});
|
|
Mapping::BindType type = (Mapping::BindType)luaManager->getIntFromTable(table, vector<Index>{idIndex, Index("bindType")});
|
|
bool action = luaManager->getBoolFromTable(table, vector<Index>{idIndex, Index("action")});
|
|
int trigger = luaManager->getIntFromTable(table, vector<Index>{idIndex, Index("trigger")});
|
|
|
|
Mapping *m = new Mapping;
|
|
m->bind = bind;
|
|
m->type = type;
|
|
m->action = action;
|
|
m->trigger = trigger;
|
|
mappings.push_back(m);
|
|
}
|
|
}
|
|
|
|
void AbstractAppState::onDettached(){
|
|
attached = false;
|
|
|
|
mappings.clear();
|
|
}
|
|
|
|
void AbstractAppState::removeMapping(int bind){
|
|
int id = -1;
|
|
|
|
for(int i = 0; i < mappings.size(); i++)
|
|
if(mappings[i]->bind == bind)
|
|
id = i;
|
|
|
|
if(id != -1)
|
|
mappings.erase(mappings.begin() + id);
|
|
}
|
|
}
|