#ifndef LUA_FIELDS_TEST_H #define LUA_FIELDS_TEST_H #include #include namespace gameBase{ class LuaFieldsTest : public CppUnit::TestFixture{ CPPUNIT_TEST_SUITE(LuaFieldsTest); CPPUNIT_TEST(testTableToString); CPPUNIT_TEST_SUITE_END(); public: LuaFieldsTest(){} void setUp(); void tearDown(); private: void testTableToString(); }; } #endif