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https://github.com/devZoGok/gameBase.git
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initial commit
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#include "abstractAppState.h"
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#include "util.h"
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#include "mapping.h"
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using namespace std;
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namespace gameBase {
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void AbstractAppState::onAttached(){
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attached = true;
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for(int i = 0; i < bindingsLines.size(); i++){
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int semicolon;
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for(int j = 0; j < bindingsLines[i].length(); j++)
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if(bindingsLines[i].c_str()[j] == ':')
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semicolon = j;
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Mapping::BindType type = (Mapping::BindType)atoi(bindingsLines[i].substr(semicolon + 1, 1).c_str());
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bool action = atoi(bindingsLines[i].substr(semicolon + 3, 1).c_str());
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int trigger = atoi(bindingsLines[i].substr(semicolon + 5, string::npos).c_str());
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Mapping *m = new Mapping;
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m->bind = (Mapping::Bind)(3 + i);
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m->type = type;
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m->action = action;
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m->trigger = trigger;
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mappings.push_back(m);
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}
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}
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void AbstractAppState::onDettached(){
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attached = false;
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}
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void AbstractAppState::update(){}
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void AbstractAppState::removeMapping(Mapping::Bind bind){
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int id = -1;
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for(int i = 0; i < mappings.size(); i++)
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if(mappings[i]->bind == bind)
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id = i;
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if(id != -1)
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mappings.erase(mappings.begin() + id);
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}
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}
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