Files
PlanetFleet/source/core/appStates/loadingAppState.h
T
2026-05-21 20:28:52 +03:00

29 lines
684 B
C++

#ifndef LOADING_APP_STATE_H
#define LOADING_APP_STATE_H
#include <abstractAppState.h>
#include <util.h>
namespace battleship{
class LoadingAppState : public gameBase::AbstractAppState{
public:
LoadingAppState(gameBase::AbstractAppState*, std::string);
~LoadingAppState(){}
void onAttached(){}
void onDettached();
void update();
inline void setLoadableAssets(std::vector<std::string> ls){
this->loadableAssets = ls;
initNumAssets = ls.size();
}
private:
int initNumAssets;
std::vector<std::string> loadableAssets;
gameBase::AbstractAppState *newState = nullptr;
std::string newScreen = "";
vb01::s64 lastUpdateTime = 0;
};
}
#endif