Files
PlanetFleet/fxManager.cpp
T
2024-06-01 18:41:09 +03:00

103 lines
2.1 KiB
C++

#include "fxManager.h"
#include <root.h>
#include <node.h>
#include <SFML/Audio.hpp>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace sf;
FxManager::Fx::Component::Component(void *c, bool v, vb01::s64 dur, vb01::s64 ot) : comp(c), vfx(v), duration(dur), offsetTime(ot) {
if(v)
((vb01::Node*)c)->setVisible(false);
}
static FxManager *fxManager = nullptr;
FxManager* FxManager::getSingleton(){
if(!fxManager)
fxManager = new FxManager();
return fxManager;
}
void FxManager::update(){
for(int i = 0; i < fxs.size(); i++){
s64 currTime = getTime();
Fx &fx = fxs[i];
for(int j = 0; j < fx.components.size(); j++){
Fx::Component &comp = fx.components[j];
if(comp.comp && getTime() - fx.initTime > comp.offsetTime){
if(!comp.active){
if(comp.vfx)
((Node*)comp.comp)->setVisible(true);
else
((sf::Sound*)comp.comp)->play();
comp.active = true;
}
if(getTime() - fx.initTime > comp.offsetTime + comp.duration){
if(fx.reuse){
if(comp.vfx) ((Node*)comp.comp)->setVisible(false);
comp.active = false;
}
else if(!fx.reuse){
destroyFxComponent(i, j);
fx.components.erase(fx.components.begin() + j);
j--;
}
}
}
}
if(fx.components.empty()){
fxs.erase(fxs.begin() + i);
i--;
}
}
}
void FxManager::destroyFxComponent(int fid, int cid){
Fx &fx = fxs[fid];
if(fx.components[cid].vfx){
Node *vfxNode = (Node*)fx.components[cid].comp, *parNode = vfxNode->getParent();
parNode->dettachChild(vfxNode);
delete vfxNode;
}
else{
sf::Sound *sfx = (sf::Sound*)fx.components[cid].comp;
const sf::SoundBuffer *buffer = sfx->getBuffer();
sfx->stop();
delete sfx;
delete buffer;
}
fx.components[cid].comp = nullptr;
}
FxManager::Fx& FxManager::addFx(Fx fx){
fxs.push_back(fx);
return fxs[fxs.size() - 1];
}
void FxManager::removeFx(int id){
Fx &fx = fxs[id];
for(int j = 0; j < fx.components.size(); j++)
destroyFxComponent(id, j);
while(fx.components.size() > 0)
fx.components.pop_back();
fxs.erase(fxs.begin() + id);
}
}