Files
PlanetFleet/guiAppState.cpp
T
2021-12-22 21:53:02 +02:00

371 lines
11 KiB
C++
Executable File

#include <sstream>
#include <vector.h>
#include <util.h>
#include "util.h"
#include "gameManager.h"
#include "guiAppState.h"
using namespace gameBase;
using namespace vb01;
using namespace vb01Gui;
using namespace std;
namespace battleship{
GuiAppState::GuiAppState() {
type = AppStateType::GUI_STATE;
}
GuiAppState::~GuiAppState() {}
void GuiAppState::update() {
GameManager *gm = GameManager::getSingleton();
Vector2 mousePos = getCursorPos();
for (Button *b : buttons) {
if (b->isSeparate())
b->update();
bool withinX = mousePos.x > b->getPos().x && mousePos.x < b->getPos().x + b->getSize().x;
bool withinY = mousePos.y > b->getPos().y && mousePos.y < b->getPos().y + b->getSize().y;
if(withinX && withinY)
b->onMouseOver();
else
b->onMouseOff();
}
for (Listbox *l : listboxes)
l->update();
for (Checkbox *c : checkboxes)
c->update();
for (Slider *s : sliders)
s->update();
if(currentSlider){
float percentage = (mousePos.x - currentSlider->getPos().x) / currentSlider->getSize().x;
currentSlider->setValue(percentage * currentSlider->getMaxValue());
}
for (Textbox *t : textboxes){
t->update();
if(t->isEnabled() && backspacePressed)
t->deleteCharacter();
}
for (Tooltip *t : tooltips)
t->update();
}
void GuiAppState::onAttached() {
AbstractAppState::onAttached();
Mapping *leftClick = new Mapping;
leftClick->bind = Bind::LEFT_CLICK;
leftClick->type = Mapping::MOUSE_KEY;
leftClick->trigger = 0;
leftClick->action = true;
Mapping *leftShift = new Mapping;
leftShift->bind = Bind::SHIFT_CAPS;
leftShift->type = Mapping::KEYBOARD;
leftShift->trigger = GLFW_KEY_LEFT_SHIFT;
leftShift->action = true;
Mapping *deleteCharacter = new Mapping;
deleteCharacter->bind = Bind::DELETE_CHAR;
deleteCharacter->type = Mapping::KEYBOARD;
deleteCharacter->trigger = GLFW_KEY_BACKSPACE;
deleteCharacter->action = true;
mappings.push_back(leftClick);
mappings.push_back(leftShift);
mappings.push_back(deleteCharacter);
}
void GuiAppState::onDettached() {
AbstractAppState::onDettached();
}
void GuiAppState::onAction(int bind, bool isPressed) {
switch((Bind)bind){
case Bind::LEFT_CLICK:
currentSlider = nullptr;
if(isPressed){
Textbox *pastTextbox = currentTextbox;
bool textboxClicked = false;
for (int i = 0; i < buttons.size(); i++) {
Vector2 mousePos = getCursorPos();
Button *b = buttons[i];
bool withinX = mousePos.x > b->getPos().x && mousePos.x < b->getPos().x + b->getSize().x;
bool withinY = mousePos.y > b->getPos().y && mousePos.y < b->getPos().y + b->getSize().y;
if (withinX && withinY){
b->onClick();
for(Slider *s : sliders)
if(b == s->getMovableSliderButton()){
currentSlider = s;
break;
}
for(Textbox *t : textboxes)
if(b == t->getTextboxButton()){
currentTextbox = t;
textboxClicked = true;
if(pastTextbox && currentTextbox != pastTextbox)
pastTextbox->disable();
else{
currentTextbox = (t->isEnabled() ? t : nullptr);
}
break;
}
}
}
if(!textboxClicked && currentTextbox){
currentTextbox->disable();
currentTextbox = nullptr;
}
}
break;
case Bind::SCROLLING_UP:
for (Listbox *l : listboxes)
if (l->isOpen())
l->scrollUp();
break;
case Bind::SCROLLING_DOWN:
for (Listbox *l : listboxes)
if (l->isOpen())
l->scrollDown();
break;
case Bind::DELETE_CHAR:
backspacePressed = isPressed;
break;
}
}
void GuiAppState::updateControlsListbox(int trigger){
Listbox *controlsListbox=nullptr;
for(Listbox *l : listboxes)
if(l->isOpen() /*&& l->isControlsListbox()*/)
controlsListbox=l;
if(controlsListbox){
int selectedOption=controlsListbox->getSelectedOption(),colonId=-1;
wstring line = controlsListbox->getContents()[selectedOption];
for(int i=0;i<line.size()&&colonId==-1;i++)
if(line.c_str()[i]==':')
colonId=i;
stringstream ss;
ss<<hex<<trigger;
line=line.substr(0,colonId+1)+L"0x"/*+ss.str().c_str()*/;
controlsListbox->changeLine(selectedOption,line);
}
}
void GuiAppState::onRawKeyPress(int ch){
for(Button *b : buttons)
if(b->getTrigger() == ch){
b->onClick();
break;
}
}
void GuiAppState::onRawCharPress(u32 codepoint){
if(currentTextbox)
currentTextbox->type(codepoint);
}
void GuiAppState::onRawMousePress(int trigger){
updateControlsListbox(trigger);
}
Textbox* GuiAppState::getOpenTextbox() {
for (int i = 0; i < textboxes.size(); i++)
if (textboxes[i]->isEnabled())
return textboxes[i];
}
Listbox* GuiAppState::getOpenListbox() {
for (int i = 0; i < listboxes.size(); i++)
if (listboxes[i]->isOpen())
return listboxes[i];
}
void GuiAppState::onAnalog(int bind, float strength) {}
void GuiAppState::addButton(Button* b) {
buttons.push_back(b);
}
void GuiAppState::addListbox(Listbox* l) {
listboxes.push_back(l);
buttons.push_back(l->getListboxButton());
}
void GuiAppState::addCheckbox(Checkbox* c) {
buttons.push_back(c->getCheckboxButton());
checkboxes.push_back(c);
}
void GuiAppState::addSlider(Slider* s) {
buttons.push_back(s->getMovableSliderButton());
buttons.push_back(s->getStaticSliderButton());
sliders.push_back(s);
}
void GuiAppState::addTextbox(Textbox* t) {
buttons.push_back(t->getTextboxButton());
textboxes.push_back(t);
}
void GuiAppState::addTooltip(Tooltip* t) {
tooltips.push_back(t);
}
void GuiAppState::removeButton(Button *b) {
for (int i = 0; i < buttons.size(); i++) {
if (b == buttons[i]) {
/*
if (b->isImageButton())
GameManager::getSingleton()->detachImage(b->getImage());
*/
delete b;
buttons.erase(buttons.begin() + i);
}
}
}
void GuiAppState::removeButton(string name) {
for (int i = 0; i < buttons.size(); i++) {
if (name == buttons[i]->getName() && buttons[i]->isSeparate()) {
/*
if (buttons[i]->isImageButton())
GameManager::getSingleton()->detachImage(buttons[i]->getImage());
*/
delete buttons[i];
buttons.erase(buttons.begin() + i);
}
}
}
void GuiAppState::removeSeparateButton(Button *b) {
for (int i = 0; i < buttons.size(); i++) {
if (b == buttons[i]) {
delete b;
buttons.erase(buttons.begin() + i);
}
}
}
void GuiAppState::removeListbox(Listbox *l) {
for (int i = 0; i < listboxes.size(); i++) {
if (l == listboxes[i]) {
removeSeparateButton(l->getListboxButton());
delete l;
listboxes.erase(listboxes.begin() + i);
}
}
}
void GuiAppState::removeCheckbox(Checkbox *c) {
for (int i = 0; i < checkboxes.size(); i++) {
if (c == checkboxes[i]) {
removeSeparateButton(c->getCheckboxButton());
delete c;
checkboxes.erase(checkboxes.begin() + i);
}
}
}
void GuiAppState::removeSlider(Slider *s) {
for (int i = 0; i < sliders.size(); i++) {
if (s == sliders[i]) {
removeSeparateButton(s->getMovableSliderButton());
removeSeparateButton(s->getStaticSliderButton());
delete s;
sliders.erase(sliders.begin() + i);
}
}
}
void GuiAppState::removeTextbox(Textbox* t) {
for (int i = 0; i < textboxes.size(); i++) {
if (t == textboxes[i]) {
removeSeparateButton(t->getTextboxButton());
delete t;
textboxes.erase(textboxes.begin() + i);
}
}
}
void GuiAppState::removeTooltip(Tooltip *t) {
for (int i = 0; i < tooltips.size(); i++) {
if (t == tooltips[i]) {
delete t;
tooltips.erase(tooltips.begin() + i);
}
}
}
void GuiAppState::removeAllButtons() {
while (buttons.size() > 0) {
delete buttons[buttons.size() - 1];
buttons.pop_back();
}
}
void GuiAppState::removeAllListboxes() {
while (listboxes.size() > 0) {
removeSeparateButton(listboxes[listboxes.size() - 1]->getListboxButton());
delete listboxes[listboxes.size() - 1];
listboxes.pop_back();
}
}
void GuiAppState::removeAllCheckboxes() {
while (checkboxes.size() > 0) {
removeSeparateButton(checkboxes[checkboxes.size() - 1]->getCheckboxButton());
delete checkboxes[checkboxes.size() - 1];
checkboxes.pop_back();
}
}
void GuiAppState::removeAllSliders() {
while (sliders.size() > 0) {
removeSeparateButton(sliders[sliders.size() - 1]->getMovableSliderButton());
removeSeparateButton(sliders[sliders.size() - 1]->getStaticSliderButton());
delete sliders[sliders.size() - 1];
sliders.pop_back();
}
}
void GuiAppState::removeAllTextboxes() {
while (textboxes.size() > 0) {
removeSeparateButton(textboxes[textboxes.size() - 1]->getTextboxButton());
delete textboxes[textboxes.size() - 1];
textboxes.pop_back();
}
}
void GuiAppState::removeAllTooltips(){
while(!tooltips.empty()){
delete tooltips[tooltips.size()-1];
tooltips.pop_back();
}
}
}