Files
PlanetFleet/Assets/Scripts/aiAgent.lua
T

52 lines
1.7 KiB
Lua

BTNodeType = {SELECTOR = 0, SEQUENCE = 1, PARALLEL = 2, FUNCTION = 3}
BTNodeResult = {SUCCESS = 0, RUNNING = 1, FAILURE = 2}
function executeBtNode(agent, btNode)
numParallelSuccesses = 0
numParallelRunnings = 0
for i = 1, #btNode.children do
if btNode.children[i].type == BTNodeType.FUNCTION then
func = btNode.children[i].func
args = btNode.children[i].args
res = agent[func](agent, args)
a1 = args and args.tfId or nil
a1 = a1 and a1 or ''
a2 = args and args.spId or nil
a2 = a2 and a2 or ''
print('executing: ' .. func .. ', args: tf: ' .. a1 .. ', sp: ' .. a2 .. ', res: ' .. res)
else
res = executeBtNode(agent, btNode.children[i])
end
if btNode.type == BTNodeType.SELECTOR then
failOnEnd = (i == #btNode.children and res == BTNodeResult.FAILURE)
if res == BTNodeResult.RUNNING or res == BTNodeResult.SUCCESS or failOnEnd then
return res
end
elseif btNode.type == BTNodeType.SEQUENCE then
succeedOnEnd = (i == #btNode.children and res == BTNodeResult.SUCCESS)
if res == BTNodeResult.RUNNING or res == BTNodeResult.FAILURE or succeedOnEnd then
return res
end
elseif btNode.type == BTNodeType.PARALLEL then
if res == BTNodeResult.SUCCESS or res == BTNodeResult.FAILURE then
if res == BTNodeResult.SUCCESS then numParallelSuccesses = numParallelSuccesses + 1 end
numParallelRunnings = math.max(numParallelRunnings - 1, 0)
elseif res == BTNodeResult.RUNNING then numParallelRunnings = numParallelRunnings + 1
end
if i == #btNode.children then
if numParallelRunnings > 0 then return BTNodeResult.RUNNING
else return numParallelSuccesses <= btNode.numMinSuccesses and BTNodeResult.SUCCESS or BTNodeResult.FAILURE end
end
end
end
end