Files
PlanetFleet/explosion.h
T

19 lines
402 B
C++

#pragma once
#ifndef EXPLOSION_H
#define EXPLOSION_H
#include <vector.h>
namespace game{
namespace core{
class InGameAppState;
}
namespace content{
void detonate(core::InGameAppState*, vb01::Vector3, vb01::Vector3);
void detonateDepthCharge(core::InGameAppState*, vb01::Vector3);
void detonateTorpedo(core::InGameAppState*, vb01::Vector3);
}
}
#endif