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PlanetFleet/destroyerData.h
T
2021-10-27 21:37:09 +03:00

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#pragma once
#ifndef DESTROYER_DATA_H
#define DESTROYER_DATA_H
#include "vesselData.h"
namespace game
{
namespace content{
namespace unitData {
const int rateOfDrops[numberOfUnits]{0, 0, 500, 500};
const int reloadRate[numberOfUnits]{0, 0, 2000, 2000};
const int maxDepthCharges[numberOfUnits]{0, 0, 15, 15};
const float maxDepthChargeDropRange[numberOfUnits]{0, 0, 3, 3};
}
}
}
#endif