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20 lines
461 B
C++
Executable File
20 lines
461 B
C++
Executable File
#pragma once
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#ifndef DESTROYER_DATA_H
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#define DESTROYER_DATA_H
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#include "vesselData.h"
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namespace game
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{
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namespace content{
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namespace unitData {
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const int rateOfDrops[numberOfUnits]{0, 0, 500, 500};
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const int reloadRate[numberOfUnits]{0, 0, 2000, 2000};
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const int maxDepthCharges[numberOfUnits]{0, 0, 15, 15};
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const float maxDepthChargeDropRange[numberOfUnits]{0, 0, 3, 3};
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}
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}
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}
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#endif
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