Files
PlanetFleet/trainButton.cpp
T

28 lines
1016 B
C++

#include "trainButton.h"
#include "activeGameState.h"
#include "buildableUnit.h"
#include "factory.h"
#include <stateManager.h>
#include <solUtil.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace gameBase;
TrainButton::TrainButton(Vector2 pos, Vector2 size, string name, int trigger, string imagePath, int uid, int slId) :
UnitButton(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, imagePath, uid),
slotId(slId) {}
void TrainButton::onClick(){
ActiveGameState *activeState = (ActiveGameState*)(GameManager::getSingleton()->getStateManager()->getAppStateByType((int)AppStateType::ACTIVE_STATE));
Player *player = activeState->getPlayer();
vector<Unit*> selUnits = player->getSelectedUnits(), factories = player->getUnitsById(unitId);
for(Unit *fac : factories)
if(fac->getBuildableUnit(slotId).buildable && find(selUnits.begin(), selUnits.end(), fac) != selUnits.end())
((Factory*)fac)->appendToQueue(slotId);
}
}