Files
PlanetFleet/pathfinder.cpp
T

82 lines
2.3 KiB
C++

#include <algorithm>
#include "pathfinder.h"
#include "unit.h"
namespace battleship{
using namespace std;
using namespace vb01;
static Pathfinder *pathfinder = nullptr;
Pathfinder* Pathfinder::getSingleton(){
if(!pathfinder)
pathfinder = new Pathfinder();
return pathfinder;
}
int Pathfinder::findMinDistVert(vector<pair<int, bool>> &cells, u32 distances[]){
int numCells = cells.size(), minDistVert;
for(int i = 0; i < numCells; i++)
if(!cells[i].second){
minDistVert = i;
break;
}
for(int i = 0; i < numCells; i++){
bool checked = cells[i].second;
if(!checked && distances[i] < distances[minDistVert])
minDistVert = i;
}
return minDistVert;
}
vector<int> Pathfinder::findPath(vector<Map::Cell> &cells, int source, int dest, int unitType){
const int size = cells.size();
u32 *distances = new u32[size];
vector<int> *paths = new vector<int>[size];
paths[source].push_back(source);
vector<pair<int, bool>> cellsByCheck;
for(int i = 0; i < size; i++){
cellsByCheck.push_back(pair(i, false));
distances[i] = (i == source ? 0 : impassibleNodeVal);
}
while(!cellsByCheck[dest].second){
int vertStrich = findMinDistVert(cellsByCheck, distances);
cellsByCheck[vertStrich].second = true;
int numEdges = cells[vertStrich].edges.size();
for(int i = 0; i < numEdges; i++){
bool canMoveToStrichCell = true;
bool ship = ((UnitType)unitType == UnitType::UNDERWATER || (UnitType)unitType == UnitType::SEA_LEVEL);
if((ship && cells[vertStrich].type != Map::Cell::WATER) || ((UnitType)unitType == UnitType::LAND && cells[vertStrich].type != Map::Cell::LAND))
canMoveToStrichCell = false;
int edgeNode = cells[vertStrich].edges[i].destCellId, cellTypeFactor = (canMoveToStrichCell ? 1 : 100);
bool isChecked = cellsByCheck[edgeNode].second;
if(!isChecked && (distances[vertStrich] + cells[vertStrich].edges[i].weight * cellTypeFactor < distances[edgeNode])){
distances[edgeNode] = distances[vertStrich] + cells[vertStrich].edges[i].weight * cellTypeFactor;
paths[edgeNode] = paths[vertStrich];
paths[edgeNode].push_back(edgeNode);
}
}
}
vector<int> path = paths[dest];
delete[] paths;
delete[] distances;
return path;
}
}