mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
216 lines
10 KiB
C++
Executable File
216 lines
10 KiB
C++
Executable File
#include <cmath>
|
|
#include <vector.h>
|
|
|
|
#include "util.h"
|
|
#include "gameManager.h"
|
|
#include "stateManager.h"
|
|
#include "guiAppState.h"
|
|
#include "inGameAppState.h"
|
|
|
|
using namespace std;
|
|
using namespace vb01;
|
|
using namespace vb01Gui;
|
|
|
|
namespace battleship{
|
|
using namespace configData;
|
|
|
|
void makeTitlescreenButtons(GuiAppState *state) {
|
|
|
|
class SpButton : public Button {
|
|
public:
|
|
SpButton(GuiAppState *state, Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, PATH + "Fonts/batang.ttf", -1, separate) {
|
|
this->state = state;
|
|
}
|
|
|
|
void onMouseOver(){
|
|
setColor(Vector4(.8, .8, .8, 1));
|
|
}
|
|
|
|
void onMouseOff(){
|
|
setColor(Vector4(.6, .6, .6, 1));
|
|
}
|
|
|
|
void onClick() {
|
|
vector<string> difficulties, factions;
|
|
|
|
class PlayButton : public Button {
|
|
public:
|
|
PlayButton(Listbox **difficulties, Listbox **factions, int lengths[2], Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, PATH + "Fonts/batang.ttf", -1, separate) {
|
|
this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
|
|
this->lengths[0]=lengths[0];
|
|
this->lengths[1]=lengths[1];
|
|
|
|
difficultiesListboxes=difficulties;
|
|
factionsListboxes=factions;
|
|
}
|
|
|
|
void onClick() {
|
|
GameManager *gm = GameManager::getSingleton();
|
|
//gm->detachAllBitmapTexts();
|
|
state->removeButton("Back");
|
|
gm->getStateManager()->dettachState(state);
|
|
std::vector<string> difficulties, factions;
|
|
|
|
/*
|
|
for(int i=0;i<lengths[0];i++)
|
|
difficulties.push_back(difficultiesListboxes[i]->getContents()[difficultiesListboxes[i]->getSelectedOption()]);
|
|
|
|
for(int i=0;i<lengths[1];i++)
|
|
factions.push_back(factionsListboxes[i]->getSelectedOption());
|
|
*/
|
|
|
|
gm->getStateManager()->attachState(new InGameAppState(difficulties, factions));
|
|
state->removeAllListboxes();
|
|
delete[] difficultiesListboxes;
|
|
delete[] factionsListboxes;
|
|
state->removeButton("Play");
|
|
}
|
|
private:
|
|
GuiAppState *state;
|
|
Listbox **difficultiesListboxes, **factionsListboxes;
|
|
int lengths[2];
|
|
};
|
|
|
|
class ReturnButton : public Button {
|
|
public:
|
|
|
|
ReturnButton(GuiAppState *state, Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, PATH + "Fonts/batang.ttf", -1, separate) {
|
|
this->state = state;
|
|
}
|
|
|
|
void onClick() {
|
|
state->removeAllCheckboxes();
|
|
state->removeAllListboxes();
|
|
state->removeAllSliders();
|
|
state->removeAllTextboxes();
|
|
//GameManager::getSingleton()->detachAllBitmapTexts();
|
|
makeTitlescreenButtons(state);
|
|
state->removeButton("Play");
|
|
state->removeButton("Back");
|
|
}
|
|
private:
|
|
GuiAppState *state;
|
|
};
|
|
|
|
GameManager *gm = GameManager::getSingleton();
|
|
//IGUIFont *font = gm->getDevice()->getGUIEnvironment()->getFont(PATH + "Fonts/fonthaettenschweiler.bmp");
|
|
Vector2 pos(gm->getWidth() / 8, gm->getHeight() / 8);
|
|
difficulties.push_back("Easy");
|
|
difficulties.push_back("Medium");
|
|
difficulties.push_back("Hard");
|
|
factions.push_back("0");
|
|
factions.push_back("1");
|
|
/*
|
|
gm->attachBitmapText(new BitmapText("Difficulty", vector2d<s32>(pos.X, pos.Y - 20), font));
|
|
gm->attachBitmapText(new BitmapText("Faction", vector2d<s32>(pos.X + 110, pos.Y - 20), font));
|
|
gm->attachBitmapText(new BitmapText("Player", vector2d<s32>(pos.X - 40, pos.Y), font));
|
|
gm->attachBitmapText(new BitmapText("CPU", vector2d<s32>(pos.X - 20, pos.Y + 30), font));
|
|
*/
|
|
string font = PATH + "Fonts/batang.ttf";
|
|
Listbox *cpuDifficulty = new Listbox(Vector2(pos.x, pos.y + 30), Vector2(100, 20), difficulties, 3, font);
|
|
Listbox *cpuFaction = new Listbox(Vector2(pos.x + 110, pos.y + 30), Vector2(100, 20), factions, 2, font);
|
|
Listbox *playerFaction = new Listbox(Vector2(pos.x + 110, pos.y), Vector2(100, 20), factions, 2, font);
|
|
Listbox **difficultyListboxes=new Listbox*[1];
|
|
Listbox **factionListboxes=new Listbox*[2];
|
|
difficultyListboxes[0]=cpuDifficulty;
|
|
factionListboxes[0]=playerFaction;
|
|
factionListboxes[1]=cpuFaction;
|
|
int lengths[]{1,2};
|
|
PlayButton *playButton = new PlayButton(difficultyListboxes, factionListboxes, lengths, Vector2(50, gm->getHeight() - 150), Vector2(140, 50), "Play", true);
|
|
ReturnButton *returnButton = new ReturnButton(state, Vector2(200, gm->getHeight() - 150), Vector2(140, 50), "Back", true);
|
|
state->addButton(playButton);
|
|
state->addButton(returnButton);
|
|
state->addListbox(cpuDifficulty);
|
|
state->addListbox(cpuFaction);
|
|
state->addListbox(playerFaction);
|
|
state->removeButton("Options");
|
|
state->removeButton("Exit");
|
|
state->removeButton("Singleplayer");
|
|
}
|
|
private:
|
|
GuiAppState *state;
|
|
};
|
|
|
|
class MainMenuOptionsButton : public OptionsButton {
|
|
public:
|
|
|
|
MainMenuOptionsButton(GuiAppState *state, Vector2 pos, Vector2 size, string name, bool separate) : OptionsButton(pos, size, name, separate) {
|
|
this->state = state;
|
|
}
|
|
|
|
void onClick() {
|
|
ReturnButton *returnButton = new ReturnButton(state, Vector2(50, GameManager::getSingleton()->getHeight() - 150), Vector2(150, 50), "Back", true);
|
|
state->addButton(returnButton);
|
|
state->removeButton("Singleplayer");
|
|
state->removeButton("Exit");
|
|
OptionsButton::onClick();
|
|
}
|
|
private:
|
|
GuiAppState *state;
|
|
|
|
class ReturnButton : public Button {
|
|
public:
|
|
|
|
ReturnButton(GuiAppState *state, Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, PATH + "Fonts/batang.ttf", -1, separate) {
|
|
this->state = state;
|
|
}
|
|
|
|
void onClick() {
|
|
state->removeAllCheckboxes();
|
|
state->removeAllListboxes();
|
|
state->removeAllSliders();
|
|
state->removeAllTextboxes();
|
|
state->removeButton("Controls");
|
|
state->removeButton("Mouse");
|
|
state->removeButton("Video");
|
|
state->removeButton("Audio");
|
|
state->removeButton("Multiplayer");
|
|
GameManager *gm = GameManager::getSingleton();
|
|
SpButton *spButton = new SpButton(state, Vector2(gm->getWidth() / 16, gm->getHeight() / 12), Vector2(150, 40), "Singleplayer", true);
|
|
MainMenuOptionsButton *optionsButton = new MainMenuOptionsButton(state, Vector2(gm->getWidth() / 16, gm->getHeight() / 12 * 2), Vector2(150, 40), "Options", true);
|
|
state->addButton(optionsButton);
|
|
ExitButton *exitButton = new ExitButton(Vector2(gm->getWidth() / 16, gm->getHeight() / 12 * 3), Vector2(150, 40), "Exit", true);
|
|
state->addButton(spButton);
|
|
state->addButton(exitButton);
|
|
state->removeButton("Back");
|
|
}
|
|
private:
|
|
GuiAppState *state;
|
|
};
|
|
};
|
|
|
|
GameManager *gm = GameManager::getSingleton();
|
|
string font = PATH + "Fonts/batang.ttf";
|
|
SpButton *spButton = new SpButton(state, Vector2(gm->getWidth() / 16, gm->getHeight() / 12), Vector2(150, 40), "Singleplayer", true);
|
|
MainMenuOptionsButton *optionsButton = new MainMenuOptionsButton(state, Vector2(gm->getWidth() / 16, gm->getHeight() / 12 * 2), Vector2(150, 40), "Options", true);
|
|
ExitButton *exitButton = new ExitButton(Vector2(gm->getWidth() / 16, gm->getHeight() / 12 * 3), Vector2(150, 40), "Exit", true);
|
|
state->addButton(optionsButton);
|
|
state->addButton(spButton);
|
|
state->addButton(exitButton);
|
|
}
|
|
|
|
/*
|
|
bool isWithinRect(vector3df c1,vector3df c2, vector3df p, vector3df dir){
|
|
float mainAngle=getAngleBetween(c1-c2,dir);
|
|
float mainHyp=(c1-c2).getLength();
|
|
float mainWidth=cos(mainAngle)*mainHyp,mainLength=sin(mainAngle)*mainHyp;
|
|
vector3df center=(c2-c1)/2+c1;
|
|
float angle=getAngleBetween(center-p,dir);
|
|
float hyp=(center-p).getLength();
|
|
float width=cos(angle)*hyp,length=sin(angle)*hyp;
|
|
return width<=mainWidth/2&&length<=mainLength/2?true:false;
|
|
}
|
|
bool isWithinCuboid(vector3df c0, vector3df c1,vector3df c2,vector3df c3, vector3df p0){
|
|
vector3df aVec=c1-c0,bVec=c2-c0,cVec=c3-c0,pVec=p0-c0;
|
|
float a=aVec.getLength(),b=bVec.getLength(),c=cVec.getLength(),p=pVec.getLength();
|
|
float aAngle=getAngleBetween(pVec,aVec);
|
|
float bAngle=getAngleBetween(pVec,bVec);
|
|
float cAngle=getAngleBetween(pVec,cVec);
|
|
bool withinA=aAngle<=PI/2&&p*cos(aAngle)<=a;
|
|
bool withinB=bAngle<=PI/2&&p*cos(bAngle)<=b;
|
|
bool withinC=cAngle<=PI/2&&p*cos(cAngle)<=c;
|
|
return withinA&&withinB&&withinC;
|
|
}
|
|
*/
|
|
}
|