mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
96 lines
4.3 KiB
C++
Executable File
96 lines
4.3 KiB
C++
Executable File
#ifndef PLAYER_H
|
|
#define PLAYER_H
|
|
|
|
#include <vector>
|
|
|
|
#include "gameManager.h"
|
|
#include "unit.h"
|
|
|
|
namespace battleship{
|
|
class ResourceDeposit;
|
|
class Projectile;
|
|
|
|
class Player {
|
|
public:
|
|
Player(int, int, int, vb01::Vector3, bool = true, vb01::Vector3 = vb01::Vector3::VEC_ZERO, std::string = "");
|
|
~Player();
|
|
void update();
|
|
void issueOrder(Order::TYPE, vb01::Vector3, std::vector<Order::Target>, bool);
|
|
void removeUnit(Unit*);
|
|
void removeUnit(int);
|
|
void removeResourceDeposit(int);
|
|
void removeProjectile(int);
|
|
void removeProjectile(Projectile*);
|
|
bool isThisPlayersUnit(GameObject*);
|
|
void selectUnits(std::vector<Unit*>);
|
|
std::vector<Unit*> getUnitsById(int, int = -1);
|
|
std::vector<Unit*> getUnitsByClass(UnitClass, int = -1);
|
|
inline void deselectUnits(){selectedUnits.clear();}
|
|
inline Unit* getSelectedUnit(int id){return selectedUnits[id];}
|
|
inline std::vector<Unit*> getSelectedUnits(){return selectedUnits;}
|
|
inline void deselectUnit(int i){selectedUnits.erase(selectedUnits.begin() + i);}
|
|
inline int getNumSelectedUnits(){return getSelectedUnits().size();}
|
|
inline void selectUnit(Unit *u){selectUnits(std::vector<Unit*>{u});}
|
|
inline void addUnit(Unit *u){units.push_back(u);}
|
|
inline std::vector<ResourceDeposit*>& getResourceDeposits(){return resourceDeposits;}
|
|
inline void addResourceDeposit(ResourceDeposit *rd){resourceDeposits.push_back(rd);}
|
|
inline int getNumResourceDeposits(){return resourceDeposits.size();}
|
|
inline void addProjectile(Projectile *proj){projectiles.push_back(proj);}
|
|
inline int getNumProjectiles(){return projectiles.size();}
|
|
inline std::vector<Projectile*>& getProjectiles(){return projectiles;}
|
|
inline Unit* getUnit(int i){return units[i];}
|
|
inline std::vector<Unit*>& getUnits(){return units;}
|
|
inline void setTeam(int t){team = t;}
|
|
inline int getTeam(){return team;}
|
|
inline int getNumUnits(){return units.size();}
|
|
inline int getFaction(){return faction;}
|
|
inline vb01::Vector3 getSpawnPoint(){return spawnPoint;}
|
|
inline int getRefineds(){return refineds;}
|
|
inline void setRefineds(int ref){this->refineds = ref;}
|
|
inline void addRefineds(int ref){this->refineds += ref;}
|
|
inline void subtractRefineds(int ref){this->refineds -= ref;}
|
|
inline int getWealth(){return wealth;}
|
|
inline void setWealth(int w){this->wealth = w;}
|
|
inline void addWealth(int w){this->wealth += w;}
|
|
inline void subtractWealth(int w){this->wealth -= w;}
|
|
inline int getResearch(){return research;}
|
|
inline void setResearch(int r){this->research = r;}
|
|
inline void addResearch(int r){this->research += r;}
|
|
inline void subtractResearch(int r){this->research -= r;}
|
|
inline bool isCpuPlayer(){return cpuPlayer;}
|
|
inline int getNumVehiclesBuilt(){return vehiclesBuilt;}
|
|
inline int getNumVehiclesDestroyed(){return vehiclesDestroyed;}
|
|
inline int getNumVehiclesLost(){return vehiclesLost;}
|
|
inline int getNumStructuresBuilt(){return structuresBuilt;}
|
|
inline int getNumStructuresDestroyed(){return structuresDestroyed;}
|
|
inline int getNumStructuresLost(){return structuresLost;}
|
|
inline void incVehiclesBuilt(){vehiclesBuilt++;}
|
|
inline void incVehiclesDestroyed(){vehiclesDestroyed++;}
|
|
inline void incVehiclesLost(){vehiclesLost++;}
|
|
inline void incStructuresBuilt(){structuresBuilt++;}
|
|
inline void incStructuresDestroyed(){structuresDestroyed++;}
|
|
inline void incStructuresLost(){structuresLost++;}
|
|
inline vb01::Vector3 getColor(){return color;}
|
|
inline std::string getName(){return name;}
|
|
inline std::vector<int> getTechnologies(){return technologies;}
|
|
inline void addTechnology(int tid){technologies.push_back(tid);}
|
|
private:
|
|
bool cpuPlayer = false;
|
|
std::vector<int> technologies;
|
|
int luaPlayerId;
|
|
int refineds = 0, wealth = 0, research = 0;
|
|
int faction, difficulty, team;
|
|
int vehiclesBuilt = 0, vehiclesDestroyed = 0, vehiclesLost = 0;
|
|
int structuresBuilt = 0, structuresDestroyed = 0, structuresLost = 0;
|
|
std::string name;
|
|
std::vector<Unit*> units, selectedUnits;
|
|
std::vector<Projectile*> projectiles;
|
|
std::vector<ResourceDeposit*> resourceDeposits;
|
|
vb01::Vector3 spawnPoint, color;
|
|
|
|
int getOrderLineId(Order::TYPE, vb01::Vector3, vb01::Vector3);
|
|
};
|
|
}
|
|
|
|
#endif
|