mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#include "newMapButton.h"
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#include "gameManager.h"
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#include "mapEditorAppState.h"
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#include "concreteGuiManager.h"
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#include <stateManager.h>
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#include <util.h>
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#include <textbox.h>
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namespace battleship{
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using namespace std;
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using namespace vb01;
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using namespace vb01Gui;
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using namespace gameBase;
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NewMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Textbox *name, vb01Gui::Textbox *sx, vb01Gui::Textbox *sy) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){
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this->name = name;
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this->sizeX = sx;
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this->sizeY = sy;
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}
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void NewMapButton::OkButton::onClick(){
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Vector2 size = Vector2(
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atof(wstringToString(sizeX->getText()).c_str()),
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atof(wstringToString(sizeY->getText()).c_str())
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);
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StateManager *stateManager = GameManager::getSingleton()->getStateManager();
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stateManager->attachAppState(new MapEditorAppState(wstringToString(name->getText()), size, true));
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ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua");
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}
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NewMapButton::NewMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "New map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
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void NewMapButton::onClick(){
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ConcreteGuiManager::getSingleton()->readLuaScreenScript("newMap.lua");
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}
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}
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