Files
PlanetFleet/projectile.h
T
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00

43 lines
1.0 KiB
C++
Executable File

#ifndef PROJECTILE_H
#define PROJECTILE_H
#include "gameObject.h"
#include "fxManager.h"
#include <SFML/Audio.hpp>
namespace vb01{
class Node;
}
namespace battleship {
class Unit;
enum class ProjectileClass{SHELL, CRUISE_MISSILE, MISSILE, TORPEDO};
class Projectile : public GameObject{
public:
Projectile(Unit*, int, vb01::Vector3, vb01::Quaternion);
virtual ~Projectile();
virtual void update();
virtual void debug();
private:
void initProperties();
protected:
virtual void reinit();
virtual void checkUnitCollision();
virtual void checkSurfaceCollision();
void checkCollision();
vb01::Vector3 initPos;
Unit *unit = nullptr;
FxManager::Fx *explosionFx = nullptr;
float speed, rayLength, explosionRadius, rotAngle;
int directHitDamage, explosionDamage;
sf::SoundBuffer *shotSfxBuffer, *explosionSfxBuffer;
sf::Sound *shotSfx = nullptr, *explosionSfx = nullptr;
};
}
#endif