mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
55 lines
968 B
C++
55 lines
968 B
C++
#include "game.h"
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#include "player.h"
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#include "projectile.h"
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#include <SFML/Audio.hpp>
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namespace battleship{
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using namespace vb01;
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static Game *game = nullptr;
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Game* Game::getSingleton(){
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if(!game)
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game = new Game();
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return game;
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}
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void Game::update(){
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for(Player *p : players)
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p->update();
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for(Projectile *proj : projectiles)
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proj->update();
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for(int i = 0; i < fx.size(); i++){
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if(getTime() - fx[i].initTime > fx[i].vfxTime)
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removeFx(i, true);
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if(getTime() - fx[i].initTime > fx[i].sfxTime)
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removeFx(i, false);
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}
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}
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void Game::removeFx(int id, bool vfx){
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const sf::SoundBuffer *buffer = fx[id].sfx->getBuffer();
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if(!vfx){
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fx[id].sfx->stop();
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delete fx[id].sfx;
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delete buffer;
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fx.erase(fx.begin() + id);
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}
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if(fx[id].peNode && vfx){
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Root::getSingleton()->getRootNode()->dettachChild(fx[id].peNode);
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delete fx[id].peNode;
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fx[id].peNode = nullptr;
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}
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}
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void Game::togglePause(){
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}
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}
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