Files
PlanetFleet/activeStateButton.cpp
T

23 lines
724 B
C++

#include "activeStateButton.h"
#include "gameManager.h"
#include "activeGameState.h"
#include <stateManager.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace gameBase;
ActiveStateButton::ActiveStateButton(Vector2 pos, Vector2 size, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath){
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
if(activeState)
activeState->addButton(this);
}
void ActiveStateButton::onClick(){
}
}