mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#ifndef UNIT_FRAME_CONTROLLER_H
|
|
#define UNIT_FRAME_CONTROLLER_H
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
#include <vector.h>
|
|
#include <quaternion.h>
|
|
|
|
namespace vb01{
|
|
class Model;
|
|
}
|
|
|
|
namespace battleship{
|
|
class UnitFrameController{
|
|
public:
|
|
struct UnitFrame{
|
|
enum Status{PLACEABLE, NOT_PLACEABLE, PLACED};
|
|
|
|
UnitFrame(std::string, int, int, vb01::Vector3 = vb01::Vector3::VEC_ZERO, vb01::Quaternion = vb01::Quaternion::QUAT_W);
|
|
~UnitFrame(){}
|
|
void update();
|
|
|
|
vb01::Model *model;
|
|
int id, type;
|
|
Status status;
|
|
};
|
|
|
|
static UnitFrameController* getSingleton();
|
|
void update();
|
|
void removeUnitFrame(int);
|
|
void removeUnitFrames();
|
|
void rotateUnitFrames(float);
|
|
inline int getNumUnitFrames(){return unitFrames.size();}
|
|
inline void addUnitFrame(UnitFrame u){unitFrames.push_back(u);}
|
|
inline UnitFrame& getUnitFrame(int i){return unitFrames[i];}
|
|
inline bool isPlacingFrames(){return placingStructures;}
|
|
inline void setPlacingFrames(bool ps){placingStructures = ps;}
|
|
inline bool isPaintSelecting(){return paintSelecting;}
|
|
inline void setPaintSelecting(bool ps){paintSelecting = ps;}
|
|
inline bool isRotatingFrames(){return rotatingStructure;}
|
|
inline void setRotatingFrames(bool rs){rotatingStructure = rs;}
|
|
inline void setPaintSelectRowStart(vb01::Vector3 st){paintSelectRowStart = st;}
|
|
private:
|
|
UnitFrameController(){}
|
|
void paintSelect(vb01::Vector3, float, float);
|
|
void placeUnitFrame(int, vb01::Vector3, float, float);
|
|
|
|
std::vector<UnitFrame> unitFrames;
|
|
vb01::Vector3 paintSelectRowStart, rowDir;
|
|
bool placingStructures = false, paintSelecting = false, rotatingStructure = false;
|
|
};
|
|
}
|
|
|
|
#endif
|