mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
112 lines
4.7 KiB
C++
Executable File
112 lines
4.7 KiB
C++
Executable File
#ifndef PLAYER_H
|
|
#define PLAYER_H
|
|
|
|
#include <vector>
|
|
#include <algorithm>
|
|
|
|
#include "gameManager.h"
|
|
#include "trader.h"
|
|
#include "unit.h"
|
|
|
|
namespace battleship{
|
|
class ResourceDeposit;
|
|
class Projectile;
|
|
class Unit;
|
|
struct TradeOffer;
|
|
|
|
const int NUM_RESOURCES = 3;
|
|
enum class ResourceType{REFINEDS, WEALTH, RESEARCH};
|
|
|
|
class Player {
|
|
public:
|
|
Player(int, int, int, vb01::Vector3, bool = true, int = -1, std::string = "");
|
|
~Player();
|
|
void update();
|
|
void issueOrder(Order::TYPE, vb01::Vector3, std::vector<Order::Target>, bool);
|
|
void removeUnit(Unit*);
|
|
void removeUnit(int);
|
|
void removeResourceDeposit(int);
|
|
void removeProjectile(int);
|
|
void removeProjectile(Projectile*);
|
|
bool isThisPlayersUnit(GameObject*);
|
|
void selectUnits(std::vector<Unit*>);
|
|
std::vector<Unit*> getUnitsById(int, int = -1);
|
|
std::vector<Unit*> getUnitsByClass(UnitClass, int = -1);
|
|
void addTechnology(int id){technologies.push_back(id);}
|
|
void updateTradedResource(Player*, ResourceType, int, bool, bool);
|
|
void addTradeOffer(Player*, TradeOffer*);
|
|
std::vector<TradeOffer*> getTradeOffers(Player*);
|
|
inline int getResource(ResourceType rt){return resources[(int)rt];}
|
|
inline void updateResource(ResourceType rt, int amount, bool add){resources[(int)rt] = (add ? resources[(int)rt] + amount : amount);}
|
|
inline Trader* getTrader(){return trader;}
|
|
inline void deselectUnits(){selectedUnits.clear();}
|
|
inline Unit* getSelectedUnit(int id){return selectedUnits[id];}
|
|
inline std::vector<Unit*> getSelectedUnits(){return selectedUnits;}
|
|
inline void deselectUnit(int i){selectedUnits.erase(selectedUnits.begin() + i);}
|
|
inline int getNumSelectedUnits(){return getSelectedUnits().size();}
|
|
inline void selectUnit(Unit *u){selectUnits(std::vector<Unit*>{u});}
|
|
inline void addUnit(Unit *u){units.push_back(u);}
|
|
inline std::vector<ResourceDeposit*>& getResourceDeposits(){return resourceDeposits;}
|
|
inline void addResourceDeposit(ResourceDeposit *rd){resourceDeposits.push_back(rd);}
|
|
inline int getNumResourceDeposits(){return resourceDeposits.size();}
|
|
inline void addProjectile(Projectile *proj){projectiles.push_back(proj);}
|
|
inline int getNumProjectiles(){return projectiles.size();}
|
|
inline std::vector<Projectile*>& getProjectiles(){return projectiles;}
|
|
inline Unit* getUnit(int i){return units[i];}
|
|
inline std::vector<Unit*>& getUnits(){return units;}
|
|
inline void setTeam(int t){team = t;}
|
|
inline int getTeam(){return team;}
|
|
inline int getNumUnits(){return units.size();}
|
|
inline int getFaction(){return faction;}
|
|
inline int getSpawnPointId(){return spawnPointId;}
|
|
inline bool isCpuPlayer(){return cpuPlayer;}
|
|
inline int getNumVehiclesBuilt(){return vehiclesBuilt;}
|
|
inline int getNumVehiclesDestroyed(){return vehiclesDestroyed;}
|
|
inline int getNumVehiclesLost(){return vehiclesLost;}
|
|
inline int getNumStructuresBuilt(){return structuresBuilt;}
|
|
inline int getNumStructuresDestroyed(){return structuresDestroyed;}
|
|
inline int getNumStructuresLost(){return structuresLost;}
|
|
inline void incVehiclesBuilt(){vehiclesBuilt++;}
|
|
inline void incVehiclesDestroyed(){vehiclesDestroyed++;}
|
|
inline void incVehiclesLost(){vehiclesLost++;}
|
|
inline void incStructuresBuilt(){structuresBuilt++;}
|
|
inline void incStructuresDestroyed(){structuresDestroyed++;}
|
|
inline void incStructuresLost(){structuresLost++;}
|
|
inline vb01::Vector3 getColor(){return color;}
|
|
inline std::string getName(){return name;}
|
|
inline vb01::Material* getColorMaterial(){return colorMaterial;}
|
|
inline std::vector<int> getTechnologies(){return technologies;}
|
|
private:
|
|
struct TradedResource{
|
|
ResourceType type;
|
|
int taken = 0, given = 0, received = 0, hadTaken = 0;
|
|
|
|
TradedResource(ResourceType t) : type(t){}
|
|
};
|
|
|
|
bool cpuPlayer = false;
|
|
std::vector<int> technologies;
|
|
int luaPlayerId;
|
|
int resources[3]{0, 0, 0};
|
|
int faction, difficulty, team;
|
|
int vehiclesBuilt = 0, vehiclesDestroyed = 0, vehiclesLost = 0;
|
|
int structuresBuilt = 0, structuresDestroyed = 0, structuresLost = 0;
|
|
int spawnPointId = -1;
|
|
Trader *trader = nullptr;
|
|
std::string name;
|
|
std::vector<Unit*> units, selectedUnits;
|
|
std::vector<Projectile*> projectiles;
|
|
std::vector<ResourceDeposit*> resourceDeposits;
|
|
vb01::Vector3 color;
|
|
vb01::Material *colorMaterial = nullptr;
|
|
std::vector<std::pair<Player*, std::vector<TradeOffer*>>> tradeOffers;
|
|
std::vector<std::pair<Player*, std::vector<TradedResource>>> tradedResources;
|
|
|
|
int getOrderLineId(Order::TYPE, vb01::Vector3, vb01::Vector3);
|
|
void initTradingVecs();
|
|
void updateTradeOffers();
|
|
};
|
|
}
|
|
|
|
#endif
|