Files
PlanetFleet/newMapButton.cpp
T
2023-07-02 11:55:09 +03:00

41 lines
1.3 KiB
C++

#include "newMapButton.h"
#include "gameManager.h"
#include "mapEditorAppState.h"
#include "concreteGuiManager.h"
#include <stateManager.h>
#include <util.h>
#include <textbox.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
NewMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Textbox *name, vb01Gui::Textbox *sx, vb01Gui::Textbox *sy) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){
this->name = name;
this->sizeX = sx;
this->sizeY = sy;
}
void NewMapButton::OkButton::onClick(){
Vector2 size = Vector2(
atof(wstringToString(sizeX->getText()).c_str()),
atof(wstringToString(sizeY->getText()).c_str())
);
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
stateManager->attachAppState(new MapEditorAppState(wstringToString(name->getText()), size, true));
ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua");
}
NewMapButton::NewMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "New map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
void NewMapButton::onClick(){
ConcreteGuiManager::getSingleton()->readLuaScreenScript("newMap.lua");
}
}