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https://github.com/devZoGok/PlanetFleet.git
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39 lines
757 B
C++
39 lines
757 B
C++
#ifndef MAP_EDITOR_APP_STATE_H
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#define MAP_EDITOR_APP_STATE_H
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#include <abstractAppState.h>
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#include <vector.h>
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#include <string>
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namespace battleship{
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class MapEditor;
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class Map;
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class MapEditorAppState : public gameBase::AbstractAppState{
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public:
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MapEditorAppState(std::string, vb01::Vector2);
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void update();
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void onAttached();
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void onDettached();
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void onAction(int, bool);
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void onAnalog(int, float);
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private:
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class MapEditor{
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public:
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MapEditor(std::string, vb01::Vector2);
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private:
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void generatePlane(vb01::Vector2);
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Map *map;
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};
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MapEditor *mapEditor = nullptr;
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std::string mapName;
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vb01::Vector2 mapSize;
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};
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}
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#endif
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